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PC Gamer's Top 100, part 4

Feature: The final twenty-five
The PC Gamer Top 100 finishes today with the top 25 games on their list

To vote for your favourite game, check out the PC Gamer Top 100 website and the magazine will reveal the results this autumn.


25 Half-Life

We're happy to make an exception to our 'one game from a series' rule for Half-Life, not least because the original is so vastly different to HL2. This was a genuine milestone, marking the beginning of the modern age of PC gaming... and it's still an absolute blast.

Ross says "This was reviewed in pretty much my first week on PCG. It had come in just before deadline and there was no cover art, so we'd made this incredible, weirdly glowing lambda symbol out of nothing. I thought every week would be like that. Sigh."

24 Mafia

GTA, but with sharper suits and better hats. At the core of this story-driven action game is a plot with real substance; around this the city of Lost Heaven revolves with its glorious streets, buildings and cars.

Tony says "The sweeping score of the intro sequence rushed me past a rocky coastline and into a beautiful, bustling city full of trams, period cars, hustles and dreams. 'Pah,' I thought, 'I'd like to see the game that could live up to even half this much ambition and sense of cinema.' Mafia lived up to all of it."

23 City of Heroes

It seems to undervalue this superhero MMO to say that its character creation system is its best feature, but... it is. It has far more flexibility than any other game's. You make your crime-fighter look exactly how you want, then head into the city to beat up bad guys.

Tom says "The confluence of coloured light and kapows when even two or three heroes bash goons together is spectacular. Better still, everyone has a different combination of powers, so no one's redundant in any group. Even your lowbie friends."

22 Company of Heroes

Was WWII really so good we have to go there again? Somehow, CoH transcends all that, turbo-boosting its vision of RTS with the need to continually attack, shift focus, react, conquer. Occasionally exhausting, the modern RTS doesn't get much better than this.

Tim says "It still cracks me up just how violent CoH battles can be. There are moments, as severed limbs roll down slopes, when you wonder how we get away with inflicting so much harm on imaginary little men."

21 Fallout

With the passage of time, we make allowances for technical aspects that seem outdated or clunky by today's standards. Look beyond Fallout's façade - in particular the turn-based, tile-based combat - and you'll find a gem of an RPG, oozing atmosphere, strong characters, a vivid and unforgettable setting, and lashings of dark humour.

Ross says "Fallout manages to tug on your heartstrings with just a little text and a horrid isometric view. Most fantasy RPGs are too clichéd for me to become involved in emotionally, but Fallout is just so complete and convincing it's impossible not to be."

20 System Shock 2

Oh, did we say that Alien vs Predator was scary? Forget it. This is where to look for the real spine-chilling stuff. Still shining through the '90s visuals, Looking Glass's finest moment reeks of paranoia and blood. Aboard a sentient spaceship gone mad, SS2 gets all gory and then all clever-clever by turns.

Craig says "I doubt we'll see the like again. BioShock was more interesting than scary, and while the Thief games are disturbing, there's been nothing that's touched the sheer sustained terror of System Shock 2. It's not about monsters in closets or gore, although it has both: it's about sounds and claustrophobia and creeping evil."

19 World in Conflict

Very modern RTS, with none of your old-fashioned base-building and resource management. From the Swedes behind previous fave Ground Control comes this tale of alternate history, in which '80s Russia invades '80s America, and the explosions blossom like smouldering flowers.

Tim says "I love World in Conflict's multiplayer modes - which feel closer to a team FPS than a standard base-building strategy game. Close matches, when your friends are screaming for artillery and air support, while enemy armour is inching toward your final capture point, are nothing short of exhilarating."

Jim says "This is one of those games where the graphics versus game design argument breaks down: simply watching the storm of ordnance devastating the map is some kind of visual enlightenment. This is how vicious and beautiful war really is. It makes me shudder, and it makes me want to keep playing."

18 The Longest Journey

The proof that games are a perfect medium for rich storytelling, Funcom's classic adventure weaves a tale of coming of age, the threat of capitalism, and most importantly, the importance of imagination. A couple of poor puzzles cannot hinder one of the greatest gaming stories ever told.

John says "I've never heard of it. Ho ho. This is the game that changed my life, changed who I was. And I'm not the only one. It's a testimony to the need for vivid imagination in an increasingly controlled, corporate world."

17 Anachronox

An antidote to every serious, po-faced, formulaic game that's just like all the others but with better graphics, Anachronox is not only wonderfully inventive and imaginative - it actually all hangs together as an excellent game too. It's all the things we like: sci-fi, RPG, adventure, silly, well-written, subversive, brave and very funny.

Tony says "Ion Storm created the sort of exotic, noir-ish sci-fi world I'd seen in chic French graphic novels but never, ever, in computer games. Then they filled it with enough ideas, fun and imagination for 50 games made by any other developer."

16 Armed Assault

From the originators of Operation Flashpoint comes this no-frills soldier-simulator which, to our minds, surpasses that earlier outing. There's a singleplayer campaign but it's in multiplayer that the game comes alive: a thriving community creates whole wars. It's brutal and unforgiving; and utterly thrilling for that.

Craig says "Finally playable, and finally showing the potential it had when it launched. I've crawled slowly towards towns filled with rolling tanks and patrolling soldiers, and watched all hell break loose before I even got there."

15 Galactic Civilizations II: Twilight of the Arnor

We love to champion the unfashionable, and GalCiv is the one wearing socks with sandals. But this defiantly turn-based, 2D strategy knows exactly what it's doing. You must conquer your galaxy by exploring, settling on planets and developing better technology than the aliens you meet, but it's all done with style and humour.

Tom says "GalCiv unfolds at the cusp of war: when there's galactic peace, the blue touch paper has already been lit. Once it's broken out, always one party is negotiating for its end: either through diplomacy or bigger weapons. That's why matches end up being personality clashes with gaming's most extraordinary AIs, rather than dry tactical wrestling for resources."

14 Thief II: The Metal Age

It rode the fin de siecle wave of stealth games, and we reckon Thief II was the best of them, with more consistently great level design. Just as terrifying as its sequel (host to the legendary Cradle level), Thief II presents a huge, pseudo-medieval world and the freedom to do what you want in it - though you'll probably want to steal stuff.

Craig says "I've usurped the list and returned Thief II to its rightful position. The third suffers from a hideous engine and small levels. Thief II's massive, terrifying edifices are stunning playgrounds to explore. The most thiefy of all the games."

13 Eve Online

The closest we've come - we'll ever come? - to Elite online, EVE is the MMO with a difference: you're a spaceship pilot. It has evolved massively, with its ultra-hardcore communities plotting wars, alliances, trade and the construction of vast capital ships and space stations. It's less a game, and more an alternate life.

Jim says "I've written more on this game than I care to recall, but I've still failed to capture quite what it means. Singular, almost unplayable, it's the misunderstood bohemian genius of the MMO world."

12 Bioshock

A dripping, unthinkable horror unfolding to a crackly soundtrack of crooning late-'50s easy-listening. Few characters rival Sander Cohen's sickly dementia, and few games can offer so sublime a moment as being assailed by twirling ballerinas while Tchaikovsky blares, a blood-spattered wrench your only defence.

Tom says "I really thought Sander Cohen would be my favourite character... until I finally met Andrew Ryan. That short, non-interactive encounter left me horrified and astonished at what I'd done, and at the audacity of the game for making me do it. It mocks both the player and games in general - itself included."

11 Civilization IV

Turn-based strategy has all but died out in the past decade - it takes a game of superior depth, balance and brains to lure us away from the enormous explosions and fast action on offer elsewhere. The latest version of Sid Meier's life's work is beautifully polished, a classic updating of a visionary game.

Tim says "It's the competition between nations, and the pace of progress that always surprises me about Civ. You can pass through epochs in hours, believing you've got the upper hand with musketmen and artillery, only to discover your neighbours are sporting tanks and a menacing grin."

10 UFO: Enemy Unknown

More turn-based strategy from the dawn of PC Gamer: the X‑COM series brought us incredibly tense moments as your team of sci-fi soldiers had to defend the Earth from unknown aliens (hence the title). Coupled with base-building and research, this was truly groundbreaking game.

Alec says: "Strategy, roleplaying, management, puzzle, horror, even a spot of adventure... X-COM still makes me feel like I'm employing every skill PC gaming ever taught me when I play it, but at the same time it makes me desperately unhappy that no one since has been willing or able to capture its casual complexity. And in just 256 colours and 320x240 pixels, it remains beautiful and distinctive."

9 Planescape Torment

The late '90s saw a rash of RPG releases which were hailed as 'the recovery of the genre'. Most remarkable of these was Planescape Torment. There was nothing familiar about its bizarre, dark fantasy world, nothing clichéd about its plot or characters (well, except the whole amnesia thing), and nothing like it in terms of dialogue and descriptive writing before or since. It's still a fantastic narrative experience.

John says "If there's one game with a story that beats The Longest Journey, it's Planescape Torment. The quality of writing in every description and every conversation is mind-boggling. A true masterpiece."

8 Hitman Blood Money

Hitman is a deceptive game. At first, it seems to be a simple matter of puzzling: you work out a suitable plan to execute the target, follow the plan, and proceed to the next level. It's not until you truly explore all the environments, and all the things the game makes possible, that you realise what a deep world this is, and how imaginative the game encourages you to be.

Craig says "I'll never forget the wedding level, where I managed to sneak a bomb into a Bible and blow up the bride, groom and minister. Just one of about a gagillion inventive deaths the game made possible."

7 The Elder Scrolls IV: Oblivion

Roleplaying, 21st century style. It's notable that this was one of the most successful games on the Xbox 360, reassuring us that all gamers are secret goblin-fanciers at heart. But on PC, the vistas of Oblivion's vast world are breathtakingly beautiful. Better than that, it's a world packed with stuff to do and things to find.

Tom says "That rolling, forested landscape might look like merely a prettier version of standard fantasy lore. But explore it for a while and you find it's riddled with secrets, darkness and the bizarre. Murder mysteries unfold for real, party guests are stripped naked, drug dealers sneak from town to town, and in Border Watch, it rains burning dogs."

6 Portal

It's only a few hours long. You shoot no guns. There aren't even any living enemies. Yet Portal, the game of logic and spatial puzzles, is perfectly made: hilarious dialogue from your disembodied tormentor and a twisted atmosphere of dark torture and tongue-in-cheek humour. Essential.

Graham says "The best comic writing since Monkey Island coupled with a fresh idea strong enough to carry the entire game. But what gets lost among the kitschy in-jokes about cubes and cake and songs is how big a heart it has. Portal is about machinery and empty science labs, but it manages to evoke more feeling than games five times its length."

5 Medieval II Total War

Scale is always an issue for strategy games. Do you focus on small skirmishes with no overall view of the war, or the campaign with no visceral battlefield action? Total War devised a method of doing both, taking us to the battlefield when armies clash, but retaining that Europe-wide vision of political machination, and strategic manoeuvring.

Though we love Rome's Romans, Medieval II wins out as our favourite due to its greater polish and feature list. Whether you're taking the Scots on a Crusade, or landing your Turks in Denmark, Medieval II always offers all the majesty we could desire on the management side combined with the bloody rush of battle.

Ross says "I can spend hours just analysing the campaign map, particularly at the latter stages of a campaign. Where is the enemy massing? Where is a weak settlement, just begging to be taken? And when the New World is opened up for conquest, can I afford the resources to take advantage of it before the competition?"

Tony says "Other games let me play armchair general, but only Total War lets me play the general in the field: coolly ordering vast, regimented multitudes into battle, or frantically charging a tattered cavalry remnant into the breach in a last, desperate throw of the dice. From my armchair."

4 World of Warcraft

The massively multiplayer genre came of age in 2005 when Blizzard unleashed World of Warcraft. Not even they could have anticipated its success: currently ten million people make it their regular home from home.

It has also shown that a geeky fantasy setting is no barrier to widespread popularity, even among those who don't consider themselves hardcore gamers. It's a huge undertaking, to take a gnome, night elf or orc on the epic journey across scores of hours towards the highly complex end-game, filled with incredibly challenging co-operative quests. It has inspired many imitators, but none have come close to WoW's level of polish, visual flair, or delicately balanced design.

Tim says "WoW can devour you. I'm glad that I reached my own personal goals in Azeroth: to reach level 70, to see most of the dungeons, and to knit myself a smart set of clothes. My priest can't wait for Wrath of the Lich King to be released."

Ross says "I knew when I reviewed this that it was something special. Even now, nearly four years on, I'm still discovering things about WoW that surprise and please me. It could be the design of a piece of armour, a character's incidental dialogue, or just the way a squirrel moves. WoW is here to stay."

3 Half-Life 2

You know how we said this list is about the games we love, not just the best ones? Well, sometimes sheer quality can burn its way into men's hearts. Half-Life 2 set the bar so high for a character- and plot-driven action game that it's a wonder anyone else still tries.

Alyx is a heroic achievement: a character we genuinely adore, attributed with a convincing personality. HL2 does everything almost perfectly: set-pieces, pacing, weapons (the gravity gun!), dialogue, world design... it's even got a car that handles beautifully. Speaking of which, we can't consider HL2 without its two (so far) episodes, so as a package this is a game that's hard to beat.

Jim says "There are times when the jaded facade we present to the world breaks down and the child is left exposed, giggling, scared, wide-eyed in wonder. Half-Life 2 left me like that, almost to the point of embarrassment."

Craig says "All hail the Gravity Gun, best of all in-game weapons. But it's not just that: Half-Life 2's art, writing and action all combine to make something unique: a shooter where I genuinely care about the people around me. And I hate everybody."

2 Deus Ex

At face value, this is an eight-year-old shooter with a slightly clichéd plot. But beneath that is a giant of a game, the product of an incredibly clear vision and immense skill. Everyone remembers Ion Storm for Daikatana and John Romero's silky, silky hair. Why, when we have this?

As JC Denton, you are a cybernetically enhanced secret agent. The world is packed with conspiracies, terrorists and handily placed drinks dispensers. What is special about Deus Ex is how it draws you into its web, makes you care about characters, makes you desperate to unlock that next ability to wreak more cunning or spectacular havoc on your enemies.

The freedom of approach, mirroring one of its main influences, System Shock 2, makes you feel rewarded for specialising instead of feeling like you've missed out on alternate choices.

Deus Ex is atmospheric, true to its vision, and ultimately a hugely satisfying adventure once you've reached the dramatic finale and its terrible choice.

Tony says "I knew I'd found my dream game the tenth time I tackled the sequence where the story seemed to demand that the bad guys kill my brother, Paul. I blocked his door with furniture, placed explosives, fought like a demon instead of legging it down the fire escape, and I beat them. I'd saved my brother. I'd changed the goddamn story!"

Tom says "The ingenious approaches Deus Ex encourages come from being pitched against impossible odds with a wide toolset. But the fun comes from when these plans go wrong: when you trip your own gas grenade by mistake, lose a leg to the Karkian you released, or inadvertently catch your brother with a GEP gun and have to deal with his understandable wrath."

1 Team Fortress 2

Valve first announced Team Fortress 2 back in 1999. It was to be a real-world-type team shooter, not entirely unlike Battlefield 2. Thank God they saw reason.

The eventual culmination of that long development process shocked the world with its cartoon graphics and emphasis on tactics over accuracy. The shocked world quickly realised the joy of TF2 on its release last September: hugely differentiated classes mean totally different roles and abilities - just pick the one you prefer or the one that your team needs to break a particular deadlock.

It means everyone has a favourite class, and no one needs to have their lack of a specific skill - twitch aiming, for most of us - exposed and punished. Can't shoot for shit?

Be a Medic, and top-score by healing everyone at just the right time. Bunker mentality? Be an Engineer and keep those Sentries mowing down attackers. Evil streak? Be a Spy.

The limited number of maps is no drawback; not just because each is beautifully designed but because of the fluid challenges that lie within - capture points in order, defend until the timer runs out. But Goldrush has become the office favourite. Push little cart!

Ross says "I didn't get it straight away. I didn't realise that you have to play the class, not try to just charge out and kill. Now I know better: searching for distant Sentries as a Soldier, protecting Engineers as a Pyro, keeping attacks going as a Medic.

There's only one thing more satisfying than capturing the final point as an attacking player: being the last-ditch defender as time runs out, bludgeoning that last Heavy with the Bonesaw. Oh yes."

Tim says "Lunchtime is no more. For PC Gamer, food is to be gulped down between spawns during TF2 hour. Why do we keep playing? Because Team Fortress 2 isn't a game about pure twitch aiming skills.

It tests teamwork and communication, tactics and placement. When we're good, we're very, very, very good: Tom and Craig sapping sentries, while Ross and myself charge out, Medic and Heavy uber-charged.

Graham covers our backs with his turrets or sniper rifle. The point is captured. The intelligence is stolen. The payload moves forward. Our enemies quiver."

Tom says "Because I'm genuinely a Soldier on the red team, I couldn't tell you about the mischievous joy of being a Spy. The terrifying invisible dodgems of trying not to bump into oncoming enemies as you slip behind them in Cloak mode.

Striding brazenly out amongst a dozen foes in perfect disguise, trying not to get caught ogling the Heavy's invitingly oversized back. Or the hilarious Benny Hill chases as you circle a Sentry, trying to keep the angry Engy on the opposite side while your Electro-Sapper works its magic. You'd have to ask a Spy about that stuff. I think I saw one over there."

Remember, to vote for your favourite game, check out the PC Gamer Top 100 website and the magazine will reveal the results this autumn.



PC Gamer Magazine
// Interactive
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Read all 41 commentsPost a Comment
Team Fortress 2 the best game ever?!

I realise PC Gamer must want have Valve's orange babies by putting Portal, HL2 and TF2 all in the Top 10 (not that they're not all awesome games), but both HL2 and certainly Portal are better games just looking at the Orange Box.

Sometimes I despair of the world and this is clearly a case of recent games over performing in polls. I can't think that TF2 will still be even in the Top 50 in 10 years time.
The_Louce on 5 Aug '08
Yeah. TF2?

Wut?
Max01 on 5 Aug '08
Seems like a bit of an anti-climax after all of that.

TF2 better than HL2? Really?

And when dealing with an all-time favourites list it seems a little unfair to have so many new games at the top - they've not had time to get boring or for people to find that many faults with them.
Dajmin on 5 Aug '08
TF2? as Roy walker says:
It's good but it's not the one.
jubbgi01 on 5 Aug '08
I thought TF2 was the turd of orange box, then again I only played the 360 version which seemed to be a mare getting a game on.
Nice to see Planescape so high, it really is second to only Oblivion, definately the best 2D RPG ever made on any system.
Budly Moore on 5 Aug '08
This message is not being displayed because the poster is banned.
humorguy on 5 Aug '08
PC Gamer, please produce this 100 fav list into a simple list that has the titles reversed. I.e TF2 at the bottom, etc. And allow comments.

Because I, for one, saw better titles in the bottom half as an average, than I did in the top half!

Also, if this list is about games you like, shouldn't a game you've liked LONGER (ie, a longer time to get fed up with it) be higher than a game you've liked for a short time?

Hence, shouldn't X-Com Enemy Unknown be No.1, because even though you've been playing it for over 15 years, you still like it?! Versus Half Life 2, for example, that you have only 'liked' for a third of the time!

Generally, in life, we find time loved to be more important than 'time likely to be loved', Hence loving X-Com for over 15 years in more important than loving a more recent title that you would say you 'will' love for the NEXT 15 years!

That's why this list, all around, makes little sense.

Yes that would make some sense. But at least my favorite game of all time made the number 2 spot Smile

Although I don't really agree with the story being cliché really. Kind of shocked to see TF2 take the throne from Deus Ex Sad
voad on 5 Aug '08
Team Fortress 2 the best game ever?!

No. This is PC Gamer's current 100 favourite games, not the 100 games they consider to be the best games ever made.
nb_nmare2 on 5 Aug '08
I think that is a very well deserved Number 1 for Team Fortress 2 there.

It's definitely the best game i've played since Battlefield 2 and deserves all the praise it gets.

I reckon most people who put it down either haven't played it, or decided it was rubbish after 10 mins of play because it didn't reward their uber leet aiming skills.

Well done Team Fortress 2 Very Happy
Spidery_Yoda on 5 Aug '08
I think PC Gamer's inclusion of Medieval II and Oblivion in the Top Ten is a nod towards the stunning work of the mod community, who took two games that were functionally broken and bugged on released and spent hundreds of man-hours turning them into the games they should have been in the first place had the developers been bothered. The modded-up versions of the two games are indeed Top Ten material. The vanilla versions simply aren't.

Planescape Torment and Anachronox are well deserving of their high places though. Both brilliant games, well-worth replaying now.
Adamwert on 5 Aug '08
I think PC Gamer's inclusion of Medieval II and Oblivion in the Top Ten is a nod towards the stunning work of the mod community, who took two games that were functionally broken and bugged on released and spent hundreds of man-hours turning them into the games they should have been in the first place had the developers been bothered. The modded-up versions of the two games are indeed Top Ten material. The vanilla versions simply aren't.

Planescape Torment and Anachronox are well deserving of their high places though. Both brilliant games, well-worth replaying now.

IMO, developers (that release their dev tools) intentionally leave their games just a little bit broken so that they can create and encourage the very mod community which you mention. I'm down with that.

And no love for Descent on this list?
Capt_Frantic on 5 Aug '08
At least WOW isn't number one again. I liked Tf2 but its not number one. I preferred portal by a long streak
$$johnman$$ on 5 Aug '08
Switch System Shock 2 with TF2 and you've got youself a list. Also Grim Fandango should be WAY higher.
booeriis on 5 Aug '08
for me it goes something like this

1- Deus Ex
2- Half-Life
3- Operation Flashpoint
4- Microsoft Flight Simulator X
5- Civilization 2

Best games I've played in years.
Zedfragg on 5 Aug '08
This message is not being displayed because the poster is banned.
Vegito70 on 5 Aug '08
When you've put 300 hours into TF2 like I have you'll see why it's the best.

I agree 100%. And I'm playing the crappy 360 version as well! When you get used to the game (stop playing it like the typical FPS) you will start to understand why it's so damn fun.

Now Valve FFS please bring the character and mode updates to the 360!
nabulsi on 5 Aug '08
Weird. I disagree with the list (as everyone does) but it's actually not too bad. My faith has been marginally restored.
csdaveuk on 6 Aug '08
Team Fortress 2 the best game ever?!

No. This is PC Gamer's current 100 favourite games, not the 100 games they consider to be the best games ever made.

Nice try, but no-one's ever paid attention to this fact before so I don't see why they should start now.

Personally, I just get a warm glow every year when I see Outcast make an appearance and know that I'm not the only one in the world who still appreciates it. I couldn't care less whereabouts in the list it comes.
brulleks on 6 Aug '08
Team Fortress 2 the best game ever?!

No. This is PC Gamer's current 100 favourite games, not the 100 games they consider to be the best games ever made.

Nice try, but no-one's ever paid attention to this fact before so I don't see why they should start now.

Because it's the foundation of the feature?
PCG craigp on 6 Aug '08
As posting your own top 5 has started...

1) UFO: Enemy Unknown (XCom)
2) Starcraft
3) Deus Ex
4) Hitman: Blood Money (Nice to see it so high in the chart)
5) Grim Fandango
Jezcentral on 6 Aug '08
Team Fortress 2 the best game ever?!

No. This is PC Gamer's current 100 favourite games, not the 100 games they consider to be the best games ever made.

Nice try, but no-one's ever paid attention to this fact before so I don't see why they should start now.

Because it's the foundation of the feature?

I wasn't getting at him for restating it. It was actually a pointed comment at those who continually ignore the fact that this is simply a list of your favourite games at this snapshot in time, rather than a categorical 'best gamez eva' list.
brulleks on 6 Aug '08
DID's brilliant EF2000 flight sim was nothing short of brilliant. It's fluid dynamic campaign was stunningly well crafted. You could be several days into a series of multiplayer missions, and as you fly north to take out an enemy airfield, you know that for the next few days of flying, the russians won't have effective fighter cover over key targets you'll be going after, or be able to sortie bombers against your own key airfields.

However, as you returned low though the mountains to avoid contact, you get a short contact with AWACS, and get a request to intercept russian bombers south of you.. going north (that's bad news!) - but short on fuel and ammo, you tell AWACS no, and fly home. As you approach your airfield, you call up the tower for clearance, only to be met by absolute eerie silence... Yup. As you were tossing about up north, the front shifted further south, and the airfield you had planned a landing on, is now in enemy hands - and any hope of making a backup runway was lost when you opted to fly low on your return trip, instead of going high, risking contact, but saving fuel.

My wingman (and best friend) made his landing with his engines flamed out - he was litterally out of fuel as he coasted on to the backup runway. I had to do a circle to wait for him to clear the runway, and ran out - pointed the plane at the coast, and ejected.

TF2 is fun, but spending time planning your mission, projected fuel use, waypoints, sending out fighters ahead of you to "clear the path" along with Wild Weasel planes to knock out the radar at the target, having to do "on the fly" calculations in your head when the situation changes, not knowing if your entire weekend of gaming this great campaign will come to a complete halt, because you choose to steer off course and intercept incoming bandits and risk having to jettison weapons to survive - or let them go, and risk losing more ground...

CVG, please try some "serious" (but fun and relaxed) flightsimming. Good games are the ones - as mentioned in the article - that you have stories from. I have *countless* stories from EF2000, and other flightsims, about life and death decisions, that don't let you respawn in 10 seconds - but leave you letting your flight of 3 other friends down, and having to do the mission again, taking another 2-3 hours. That is, if the target is still relevant once you go again - and you can still reach it with relevant ordnance, from the airfields you have left.

Affecting the outcome of wars going on beneath and around you - nothing feels better! Smile
the688 on 6 Aug '08
Team Fortress 2 the best game ever?!

No. This is PC Gamer's current 100 favourite games, not the 100 games they consider to be the best games ever made.

Nice try, but no-one's ever paid attention to this fact before so I don't see why they should start now.

Because it's the foundation of the feature?

I wasn't getting at him for restating it. It was actually a pointed comment at those who continually ignore the fact that this is simply a list of your favourite games at this snapshot in time, rather than a categorical 'best gamez eva' list.

It WAS called "best games" for like 10+ years though. I think PC Gamer changed it because clearly, it was a personal thing. Then again, I rarely agree with more than a third of the games they picked.

For example, there's classics that have been totally forgotten that would beat the hell out of many games in there. But then again, I doubt a lot of PCG's staff are old enough as PC gamers to remember games like Star Control 2 which are so amazing (especially for its age).

Star Control 2: A game where you have a brilliant 2 player mode but also a single player game where you can explore thousands of star systems and their planets, moons, etc., discover new species, rare anomalies, rainbow planets, etc. Update your show, forge alliances, combat the evil Ur Quan, see species become extinct in real time as the game progresses. Very comical dialog too and an amazing story. Earth enslaved and you have to use ancient precursor technology to liberate it. Vast, diverse and fun. They just don't make games this good anymore.
Red_Avatar on 6 Aug '08
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scipio_CA on 6 Aug '08
Well because valve is awesome, that might have somthing to do with it
$$johnman$$ on 6 Aug '08
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humorguy on 6 Aug '08
Take TF2, take away all the gamers and tell me its the best game ever.

Ok, its a great laugh and whatever. I don't much care. I thought the multiplayer on GTA4 was good till the kids took over. They all cry when they're getting their bottoms kicked because they care. Now put them in TF2. Is it still the best game ever? Really, this list should only be judged if a game has both multiplayer and single player modes or perhaps just single player. The game is made by the community you play with in games like TF2. When they go, the game goes with it. HL2 has more right to be in the number 1 spot than TF2, and I prefer TF2.

Though in my opinion, System Shock 2 should be there.
AegisK on 6 Aug '08
No Alan Wake here then
Jellybeans on 7 Aug '08
why are they doing a top 100 now, I mean GTA IV is coming to PC, and we've got Left 4 Dead, Mafia 2, Fallout 3 and Spore to name a few, wait and then re do it. TF2 at no 1: Its good but not that good
jjm443 on 7 Aug '08
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humorguy on 7 Aug '08
*puts conspiratory hat on*
Maybe they didn't put series together because it would make games like HL2 drop in rank? They've done it for many years and I liked the idea of games being put together according to series.

Series:

Monkey Island (only one got a mention, which is a disgrace)
Broken Sword
Grand Theft Auto
Ultima
Baldur's Gate
etc.

An entire series may stand stronger than any single game. I'd quickly recommend the Ultima series to anyone who enjoys RPGs, but to select a single game? It would be harder. But it's not a secret that PCG has had a crush on Valve for years now but TF2 may well deserve the nr 1 spot though, but I never really played it much. Portal was a good game but way too short - it's too high to my liking and has near zero replay value.
Red_Avatar on 7 Aug '08
wheres Freelancer? such an amazing game!!! so tempted to find it and play it.
timestops on 8 Aug '08
BIOSHOCK ABOVE SS2??!?!?!?!?!?!?!?!?!?!?!?!?!?!???!!!! A PLAGUE!!!! A PLAGUE UPON YOUR HOUSES! May the firstborns die!
Jabbanobadda on 8 Aug '08
BIOSHOCK ABOVE SS2??!?!?!?!?!?!?!?!?!?!?!?!?!?!???!!!! A PLAGUE!!!! A PLAGUE UPON YOUR HOUSES! May the firstborns die!

All is lost! All is lost!
AegisK on 8 Aug '08
I might have to play ArmA now that apparently it's fixed. I loved OpFap back in the day, especially when you bodge together tactics, occasionally taking a Spec Ops team round the countryside in a tractor at three in the morning.
Gap Generator on 9 Aug '08
Bioshock above SS2? Oblivion above Planescape? Oblivion above any RPG is blasphemy but you took it to the next level. What a absolutely horrible list. Those two games wouldn't even be in my top 500.
phlask on 5 Sep '08
I'd just like to chime in to say Morrowind > Oblivion

and Baldur's Gate > Morrowind.

What's wrong with you PC Gamer? You release this list every year and each year fail to acknowledge that BG2 is the greatest game ever made. ¬_¬

I thought Bioshock was properly crap too.
Parvini on 15 Sep '08
I did check twice, but no Max Payne anywhere? I know they weren't the longest of games, but what a ride! Don't forget the bullet time either.
al3r on 24 Sep '08
What the...where is nolf2 on the list!??
W0N~Duc on 1 Oct '08
NOLF 1 and 2 were xclnt. Some of the only "humourous" games with actual humour!!
al3r on 7 Oct '08
Top 100's always make me laugh (or any list for that matter).

Nobodies list would ever be the same so it's a COMPLETE waste of time, pure opinion.

They just do it because it gives them an excuse to spend the day at someone's house eating pizza, and why the hell not.

But the list? Forget it, it means squat to no one, and people couldn't care less, and me least of all.

Tony.
t0nedude on 13 Jan '09
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