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First Mafia 2 details roll in

Get ready to revisit the mob underworld...
A bunch of fresh details about developer Illusion Softworks' Mafia 2 have spilled onto the web. Here.

The title won't be a direct sequel to the first game, and you'll take on the role of Mafioso Vito who's just returned to fictional American destination Empire City after World War II service, it's been revealed.

Apparently the city space will measure around 10 km2 (twice as big as the original) and it's inspired mostly by San Francisco.

Extensive car damage will feature (it's reportedly more detailed and prettier than Burnout Paradise's), while you'll also be forced to refuel vehicles and have the option of taking them to the car wash if you want to make sure your motor stays looking flash.

Money will play an important role in the game. In GTA: San Andreas style you'll use it for buying new clothes and visiting restaurants, where you'll strengthen up by chowing down on some pasta.

The mob sequel's also said to sport an art style at times reminiscent of BioShock and a Gears of War-esque cover system.

It's in development on lead platforms Xbox 360 and PS3, according to the details over at NeoGaf, while the PC version's slated to launch shortly afterwards.

The game's been pencilled in for release during publisher Take-Two's fiscal 2009 year, meaning it'll be out some time between November '08 and October '09.

computerandvideogames.com
// Interactive
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A gangster returning to his home town after a period away. Sounds familiar...

But no, this is Mafia we're talking about, so I'll not say a word against it. Can the magic be repeated? *fingers crossed*
csdaveuk on 16 Oct '08
A gangster returning to his home town after a period away. Sounds familiar...

But no, this is Mafia we're talking about, so I'll not say a word against it. Can the magic be repeated? *fingers crossed*

I love the video that's downloadable on Live - great characterisation in the faces.

I'll be keeping my eyes peeled for more info as it comes in.

Smile
ParmaViolet on 16 Oct '08
These infos (like the post on NeoGAF) are from April...
bugmenot on 16 Oct '08
Mafia is probably the only game where i felt a cover system was vitally required.
scumlander on 16 Oct '08
Since when did gears of war invent the cover system?
$$johnman$$ on 16 Oct '08
"Two main heroes" where you can play as either. That screams either "replayability" or "co-op campaign", both of which sound good to me.

I loved the original (even though I never beat it) and am really looking forward to this.
Dajmin on 16 Oct '08
PC version coming AFTER the console version? WTF!

Mafia is a PC game. The sequel was made possible by all the PC gamers such as myself who bought the original and made it a success. And here is the thanks we get.

The graphics, gameplay and maturity of the story had better not be impaired because of the stupid consoles. I was really looking forward to this one and now I'm not so sure.

I wish there were some developers left who were loyal to their PC fanbase. Sad
LkS on 16 Oct '08
The PC version will be released simultaneously with the Xbox360 & PS3 versions.

Hi everyone, I’ve been getting a lot of questions asking whether the PC version of Mafia II is falling behind its console siblings. I wanted to clarify that the PC version already looks amazing and that it is indeed on track for a simultaneous release alongside the PS3 and Xbox 360 versions. Hope this clears up any confusion.

2K Elizabeth, 2K Community Manager

http://forums.2kgames.com/forums/showpost.php?p=269918&postcount=4
mirautaj on 17 Oct '08
This message is not being displayed because the poster is banned.
humorguy on 17 Oct '08
I agree with LkS. If the PC version isn't released BEFORE the consoles I'm pretty sure it will be seriously dumbed down to fit on consoles. Why bother with making a more complex game for PCs?

I hope features like visiting gas stations and restaurants just to fill up some status bar will be optional. Otherwise it will quickly become a nuisance. It just detracts from the real gameplay. Unfortunately it also detracts the developers' attention from more important parts of the game.
Erken on 17 Oct '08
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