Call of Duty: World At War has had a rough ride in the four small months it's been in the public eye. At first people were aghast at the fact the game was returning to WWII. Then they were horrified that Infinity Ward had given way to Treyarch as the game's developer. Then hands-on impressions started to filter in, slowly eroding the built-up cynicism and now there's a positive buzz of excitement about the game. So, what is it really like? We've played a sturdy preview version through to the end - one of the few people outside Activision to do so - and we're pleased to report: it's great.
The game starts with torture. You play an American soldier, captured during a raid on the Pacific island of Makin, and you're forced to watch as a Japanese interrogator puts his cigar out in your buddy's eye before slitting his throat. It may be slightly more graphic than the level near the start of CoD4 where you're forced to see through President Al Fulani's eyes as he's executed by Al Asad, but it has the same desperate feel. Mercifully it doesn't end badly for you this time.
As your captor looms he's cut down by a rescuing party of marines, lead by Sergeant Roebuck (voiced by Kiefer Sutherland). From then on it's classic Call of Duty all the way. The Makin level gives you a good taste of what to expect from the rest of the game. It has explosions, sneaky Japanese booby traps, and plenty of manly shouting. Thanks to the fact that this game runs on the Call of Duty 4 engine, the action is smooth, savage and glitch free. The clunkiness and drudgery of Treyarch's last effort, Call of Duty 3, seems a million miles away.
This alone should be all you need to know about the game. Anything that takes the slick combat of what has been universally accepted as the best war shooter of 2007 (Modern Warfare), and dresses it up in a new and interesting setting gets two thumbs up from us. However, there are moments in World At War where the game comes into its own, and dare we say it, even possibly outstrips its predecessor.
The flamethrower is an obvious and well-publicised example of how Treyarch has added its own personal touch to the Call of Duty series. It's a phenomenal weapon, and is bound to be highly coveted in multiplayer and co-op. What really impresses us, though, is the way it's been balanced to ensure it doesn't totally ruin the rest of the game. You can't go prone with a flamethrower, so you're always vulnerable to sniper fire and stray bullets. Take one in the propane tank and you'll die in a messy ball of highly painful flames. A grenade going off nearby? Again, you're toast.
Another way World At War departs from the traditional Call of Duty formula is the way it adds moral ambiguity to the game. There has never been any doubt in previous war titles that you're the hero. You shoot Nazis, you win the war, everyone is happy. In the Russian campaign you're taking the fight to Berlin with a very angry bunch of Red Army recruits.
These guys have had their friends and family massacred, their country plundered by the German war machine a couple of years earlier, and now they're thirsty for payback. At the beginning of one level you see your comrades execute a surrendered German officer, and another whispers in your ear "This is not war. This is murder." At the end of the same stage, after a breathtaking tank charge through the streets of Berlin, with rain sheeting down and lightning flashing above, you find a group of three Nazis trying to surrender in a subway tunnel. Do you burn them with a Molatov cocktail, or let them live? It adds a distinct emotional edge that stays with you long after you put the pad down and switch of the 360.
Naturally, this all adds up to a much darker gaming experience. World At War showcases the brutality of conflict and never flinches from injecting a little sickening realism where appropriate. It has blood splatter at last - a Call of Duty first - and a host of different death animations where your enemies roll around on the floor, screaming and keeping their innards in with their hands. Weapons feel meatier and more deadly than in other WWII games too (the BAR is particularly satisfying to wield) and the combat knife from Call of Duty 4 makes a welcome return as your melée option.
So, what are the downsides? Well, truth be told, even the almost-finished version we played was damn close to blammo nirvana. There were moments, crawling through the spider-tunnels of some of the mid-game US missions, when the action began to slow down and feel more like corridor shooting. Perhaps a lack of truly great set-pieces in the American campaign makes it play second fiddle to the intense Soviet stages, which are rammed full of them.
We know the co-operative campaign works extremely well, especially with the rather exciting competitive options available (where you try and outscore your friends during each level). All the co-op levels genuinely feel as if they've been designed with two, three and four players in mind, and they rarely feel undemanding or insanely difficult. The multiplayer still remains something of a mystery. How well the game copes with 18 players all scrapping it out on a single map, while one man runs around setting the world on fire with a flamethrower remains to be seen.
Normally, this wouldn't be much of a worry, but multiplayer is such a huge part of the Call of Duty experience. The same Prestige system applies in WaW (as first seen in CoD4) whereby you level up your online persona and collect Perks for doing so, only this time round you can earn XP during co-op missions too. A nice touch, as it provides less confident gamers with a halfway house to the fiercely competitive online mode.
So, all in all, we like what we see. The initial reservations we may have had about the quality of the game, or the decision to take it back to WWII have all-but melted away. Once Treyarch smooths out the rough edges, WaW has a genuine shot at greatness. And based on this version, it doesn't look like it will miss...
i think theres too many other great games coming out at the minute for me to be dragged back into WW2, especially as its a theatre of war thats been done so many times.
I didn't like the beta. It was competent as much as being a CoD4 mod. It uses the same engine so there's a limit to how wrong the basic mechanics could go.
But I don't like the WW2 setting (and never have), so it's not like I was going to buy it anyway. And as far as multiplayer goes; the dogs are really frustrating (you don't get much chance to see them before you're dead), the challenges and perks are a carbon copy of CoD4, there's too much clutter on the battlefields to play general infantry (but snipers will love that they can hide just about anywhere), the levels are too small to need the tanks they included, blah blah blah. I could go on all day, but people have already made up their minds.
People who buy the latest update to a series are already going to buy it. I'd rather have BF:BC.
I didn't like the beta. It was competent as much as being a CoD4 mod. It uses the same engine so there's a limit to how wrong the basic mechanics could go.
But I don't like the WW2 setting (and never have), so it's not like I was going to buy it anyway. And as far as multiplayer goes; the dogs are really frustrating (you don't get much chance to see them before you're dead), the challenges and perks are a carbon copy of CoD4, there's too much clutter on the battlefields to play general infantry (but snipers will love that they can hide just about anywhere), the levels are too small to need the tanks they included, blah blah blah. I could go on all day, but people have already made up their minds.
People who buy the latest update to a series are already going to buy it. I'd rather have BF:BC.
for me Bad Company has been the best online FPS since i played halo2 on the original xbox. no lag, great aiming and you never get the feeling you've been bumped after unloading a clip into someone.
The beta was really good, and added alot of new gameplay. I'll be purchasing this game or getting for christmas, although it will be for pc for me because that was better than the 360 beta.
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