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Shaun White Snowboarding Road Trip Review

Grab your balance board and hitch a ride with us as Wii travels in a new direction
Cast your mind back to 15 July, the day of Nintendo's E3 2008 press conference. Supermum and Nintendo Of America exec Cammie Dunaway took to the stage, and within five minutes a million Ninty fans had chewed their fists off in embarrassment as she delivered a disastrously pitched, cringe-inducing opening gambit.

Sorry to make you relive those moments (if you missed it all, lucky you) but there is a point: while Dunaway was giving it the 'I'm so smiley and happy and isn't life fun and wheeee!', there was actually a game being demoed. It was the balance board-compatible Shaun White Snowboarding: Road Trip. Yeah, we'd put it to the back of our minds too.

What makes that press conference calamity all the more galling is that SWS is the best game in the somewhat ailing skating/snowboarding genre that we've played in years. It looks great, it plays superbly, it's amusing and full of character, there are loads of multiplayer options, and perhaps most significantly, it pushes the use of balance board technology to a new level, albeit a level that we all knew the Wii Fit kit was destined for. If you're bereft of balance board then worry not as the game works just as well with a remote, albeit in a different way.

There's a story of sorts that the game's built around. Three mates - two girls and a bloke - get a call from their friend Shaun White, who tells them to haul their asses over to a Canadian ski resort and hook up with him for some fun on the slopes. So off they trot on a trip that also takes them to Chile, the Alps, Japan and the States, collecting new friends (ie, new riders to play as) on the way.

Gently funny and well delivered cartoon cutscenes pin the story together, as does the odd phone call from Shaun and the occasional email. Inconsequential it may be, but the story is pitched really nicely and breathes life into a game that could easily have been po-faced.

Each location acts as a hub - displayed via a resort map - where you can access a number of different events (see the 'Events Horizon' box for more on this), with each event having a Dare challenge and a Respect challenge. There are several tiers of difficulty per event so there's plenty of stuff on offer. We're not about to give you a lollipop for guessing that completing a set number of these challenges unlocks new locations and new riders.

So to the meat of the game, the all-important tearing down the virtual slopes and pulling off fancy tricks while perching on your balance board. With the plastic positioned lengthways towards the telly, your back foot is used to steer the board, putting your weight in the desired direction to turn. For sharp turns - carving, to use the proper parlance - you hold the B button down on the remote as you shift your weight. Shifting your weight to your front foot while you reduce the pressure at the rear makes you go faster, your on-screen rider tucking themselves up accordingly.

Now we're no experts at the real thing, but this is pretty much how we remember being taught to control a snowboard on a trip to the Canadian Rockies a few years back. It certainly feels right, even if it is missing certain body parts freezing up as a result of the all-too-frequent bails and bumps. Back in the game, jumps are performed by making a pumping motion with your legs. Again, this feels right, but that's based on us actually being able to ollie on a real-world skateboard.

Once you've launched yourself off a ramp or jump or whatever, you then pull tricks using a combination of foot movement on the board and holding the A and B buttons on the remote. In truth the trickery is pretty tough to get the hang of, at least initially. Hand, eye and foot co-ordination? Don't they know our poor male brains can only cope with one thing at once? Persevere and learn all the combos, though, and eventually it'll all come together.

Things are considerably easier to control using just the remote. Here you tilt the remote to steer, make an upward motion to jump and then twist the remote while holding A and B to perform a trick. Combos of tricks are rendered a lot easier this way, so the points awarded for these showboating interludes rack up more quickly. To compensate for this the challenges are a fair whack tougher (if it's a points-based test, for example, you'll need to score a lot more using the remote than you would with the board).

The single-player mode is sizeable enough but there's plenty more fun to be had in multiplayer. Two, three or four can play and there's a co-op mode (where two of you, playing in split-screen, need to win medals to progress), split-screen Versus and Hot Seat, where you take turns to see who can amass the most points or do a run in the fastest time. The latter is especially good if there's only the one balance board between you - it certainly caused much amusement in the NGamer office when we tried it out, mainly thanks to Andy contorting his body at seemingly impossible angles as he tried to keep his rider on the level.

So the gameplay is as strong as you like, and makes use of the Wii's unique functionality in far superior fashion to Tony Hawk's Downhill Jam, say. But what gives the game its standout quality is its plentiful supply of neat little touches, which are mainly visual. An example: for each challenge you choose a cameraman (one of the other riders in your party) and they ride behind you, effectively filming your run (although there's no replay function). When you bail the camera briefly goes all jerky and gets covered with snow, as does your rider. Continue on your way down the slope and the snow is shaken from both.

Indeed, the overall look of the game is excellent, both technically and in terms of style. The snow is convincing, especially the trail that your board leaves behind. Backdrops are nicely rendered in the same semi-cartoon style as the riders, and other little things, such as startled moose cantering in front of your rider, adds even more atmosphere. We'll be nice and overlook the all-too-blatant in-game advertising (some runs are sponsored by a chain of sandwich shops *sighs deeply*).

The characters are actually likeable rather than nauseating, and are nicely voiced. Mention has to be made of the excellent soundtrack too, which has apparently been chosen by Shaun White himself. Any game that has Blue Oyster Cult's Don't Fear The Reaper as a title song2 and lets you pelt down a mountain to the strains of We Come One by Faithless is alright by us.

We've yet to see EA's balance board-enabled Skate It in action for long enough to form any strong opinion about the game, despite its mid-November release, but hopefully it will be as well executed as this. In the meantime we're more than content on our road trip. Shaun White Snowboarding is fun. It makes us happy and it makes us smile. Wheeee!

NGamer Magazine
// Overview
Verdict
Not quite as stuffed with content as SSX Blur but the charm-filled SWS takes snowboarding games to new heights with its controls.
// Interactive
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Read all 16 commentsPost a Comment
Where the eff are the reviews of the proper one?
Is there a media blackout or something? It's out today too.
theideal on 14 Nov '08
^ The proper one?

Anyway...

I'm interested in this, will be nice to give the balance board a go with it, as I've not used it much so far...
milky_joe on 14 Nov '08
Milky_joe, what theideal means is the version that is coming to 360 & PS3, it is a different version to the one the Wii gets.

Looks good from the screenshots, but wish 1080 snowboarding would make its way to Wii... Sad
Joco84 on 14 Nov '08
You should direct with your front foot on a snowboard, not your back.
Not sure how that got past the testers.
Really obvious and annoying error that
Won't stop me buying the game, doesn't sound like it justifies buying a balance board
oblongmouth on 14 Nov '08
Seems to be getting 60-70% in the PS3 and 360 reviews so far (probably why Amazon had it at Ł18 two weeks ago).

Should look nice if you want a break from Gears or L4D.

Shame it's not the new SSX though.
Piranesi on 14 Nov '08
^ The proper one?

Yeah, the MANLEH one Laughing
theideal on 14 Nov '08
Where the eff are the reviews of the proper one?
Is there a media blackout or something? It's out today too.
ya i know, i only found out it was released today when my friend pointed it out at game. while the reports of pepl saying its like skate r totally false (too arcade like still)its still infinitely more realistic than ssx which is a gud think for me
(this is the 360 btw)
Psycho Squirrel on 14 Nov '08
You should direct with your front foot on a snowboard, not your back.
Not sure how that got past the testers.
Really obvious and annoying error that
Won't stop me buying the game, doesn't sound like it justifies buying a balance board

What are you talking about?
Slightly more of your weight is on the front, how are you supposed to direct it?
I dunno where you learned to snowboard but I wouldn't want you flying towards me on the mountain Laughing
Most of the control is in your back foot, which is why you're fucked if you're leaning back and need to turn.
theideal on 14 Nov '08
Another Ngamer review ...the guys that gave Wii Music an 8.5.I will wait for other reviews.
Diomedes1977 on 14 Nov '08
flippin'eck steering a board comes from the rotation of your shoulders and predominanly the weight over the front foot. don't you know owt? Go me through a load of mountains that has Smile
shellster2 on 15 Nov '08
flippin'eck steering a board comes from the rotation of your shoulders and predominanly the weight over the front foot. don't you know owt? Go me through a load of mountains that has Smile

It's nothing to do with your shoulders (on the ground at least, it's a different story in the air), that just seems to be what some instructors say to noobs as a device to get them to drag/push their back leg around without them realising it and it's not a very good habit to get into. If you want a decent amount of control (not to mention a style that doesn't look like crap) especially while you're moving quite slowly you should learn to turn just from your legs/hips.
You actually do the turning by your back leg acting as kind of a rudder, which is why the slight majority of your weight is on your front leg on piste, though in pow it kind of switches up as leaning forward will result in much hilarity for your buddies.

If you just shift your weight side to side on your front foot all you'll do is change edges and still go in a straight line, which is how you flatline without catching your edge. The control is on the back foot. Very Happy
theideal on 15 Nov '08
Heaven forbid a wii port being better than a 360/ps3 version
jubbgi01 on 15 Nov '08
^ The proper one?

Yeah, the MANLEH one Laughing

Sorry, I didn't realise I was reading the comment of one those snobbish 'hardcore elite' types...
milky_joe on 15 Nov '08
^ The proper one?

Yeah, the MANLEH one Laughing

Sorry, I didn't realise I was reading the comment of one those snobbish 'hardcore elite' types...

Rolling Eyes Chill out Shigeru, I was only messing around.
theideal on 15 Nov '08
Does anyone know if this game can be played minus the balance board and, if so, does it still deliver solid gameplay with nunchuk and remote?

Call me old fashioned, but I like to sit and slouch whilst gaming.
carterlink on 15 Nov '08
Apparently it can, and from what I've read it sounds like it works quite well without it.
theideal on 16 Nov '08
Read all 16 commentsPost a Comment
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