Zelda mastermind Eiji Aonuma has said that none of the Zelda games following Ocarina of Time have managed to surpass the N64 classic, but this, ironically, only drives him to keep trying.
"I'm happy that a title I worked on some time ago remains highly praised to this day," said Aonuma who, surprisingly, sees a negative point in being to man to have created the game widely viewed as the best of all time.
"But that also shows how none of the subsequent games in the series have surpassed it," he admits. "As someone who is still working on the series, I have mixed feelings about that. Because I haven't yet surpassed it, I can't quit. Surprisingly, that motivation may be the reason I continue to work on the Zelda series," he added in an interview with Nintendo Power (via Nintendo Everything).
Not a bad thing to aim for, but part of me thinks this might be because Ocarina of Time was their first (as a full 3D Zelda)... If Twlight Princess, or hell, even Wind Waker had been released before hand, would these have been considered the pinacle?
Ocarina was brilliant, and with the recent Zelda games I don't see him passing it for some time. The sailing of Wind Waker was just too monotonous (and collecting the shards)-and the characters didn't have the same feel to them as Ocarina of Time. As for Twilight Princess it tried too much to be like Ocarina of Time.
The only way I can see OoT being beaten is if Zelda really advances to next generation. You can only really go back to Hyrule again if there is a big graphical difference (cel shaded?) or Hyrule is made a lot bigger and different to Ocarina of Time/Twilight Princess. The way I'd do it would be with a few RPG qualities (though not as in depth as Morrowind etc.) with huge boss battles. The OoT battles were great, but now you could do so much better Shadow of the Colossus style-try to break out of the boss-pattern of events and be more free, a bit darker. With side-quests.
That's the kind of thing I hope they mean when they go on about a new Zelda formula-just hoping desperately it doesn't go first person or casual.
Or skip Hyrule altogether and do a different landscape-hopefully without sailing.
I see what you're saying, Marty, but I think that Ocarina Of Time would still be classed as the pinnacle of the series. It is the story, characters and events that linger in my memory, more than any other Zelda game. Well, other than 'Link To The Past', which is my 2nd fave. Closely followed by Wind Waker, then Majora's Mask and finally TP.
And bear in mind, if OOT had been a later version, it would have also had the benefit of better visuals as well. Mmm, OOT with TP visuals....
And bear in mind, if OOT had been a later version, it would have also had the benefit of better visuals as well. Mmm, OOT with TP visuals....
Shhh... It's Nintendo, they may well oblige.
As much as I thought OoT was ace, I'd still prefer a new game.
OoT-esque game with Shadow of the Colossus bosses... Now yer talking.
As for 'TP trying to be too much like OoT', that's hardly that surprising either. There were some (myself included) that didn't like Majoras Mask, for various reasons, and there were others that didn't like Wind Waker for it's kiddie graphics, lack of dungeons etc. Twilight Princess, quite expectantly, addressed both of these issues and made it more like the game that hardly anyone had a bad thing to say about...
As for 'TP trying to be too much like OoT', that's hardly that surprising either. There were some (myself included) that didn't like Majora's Mask, for various reasons, and there were others that didn't like Wind Waker for it's kiddie graphics, lack of dungeons etc. Twilight Princess, quite expectantly, addressed both of these issues and made it more like the game that hardly anyone had a bad thing to say about...
And yet Majora's Mask and The Wind Waker were rated highly still. Both had good and bad points.
Twilight Princess lacked atmosphere completely. You went into towns and they were dull and boring. Realistic to an extent maybe, but the atmosphere of Kakariko Village in Ocarina was brilliant, memorable. The music still plays every time I think the name. It's natural the two would be similar-similar art styles (to an extent) and set in Hyrule. But what had changed exactly? Only the fishing hole was better really-everything else just failed at the hands of Ocarina. The Hidden Village, the Wolf 'singing', returning to the forest with Saria's Song playing (the last one being brilliant with the Skull Kid). It was just way too obvious nearly every minute of the game that they were trying to bring back memories of Ocarina of Time. References, little hidden ones or the obvious ones are nice-but this was just too far IMO.
I loved OoT, only played it 4 or 5 years ago for the first time and it got me to buy a Gamecube (Wind Waker Collectors Edition). It got me into Zelda also...and got me to buy an Ocarina
I don't think TP would have had the reviews it had got if it wasn't for the fact it was Zelda. Just my opinion I know but I think I'm right with it. Zelda needs to advance a little now-get with the generation of consoles. Why do I think it will be different to what we expect though...I'd love it to be strictly for the hardcore...maybe with a sticker saying "Casuals f**k off" on the cover
I did like Twilight Princess though, completed it in decent time and played it some more. Doesn't bring back the memories of OoT though.
Zelda mastermind Eiji Aonuma has said that none of the Zelda games following Ocarina of Time have managed to surpass the N64 classic, but this, ironically, only drives him to keep trying.
And bear in mind, if OOT had been a later version, it would have also had the benefit of better visuals as well. Mmm, OOT with TP visuals....
Shhh... It's Nintendo, they may well oblige.
As much as I thought OoT was ace, I'd still prefer a new game.
OoT-esque game with Shadow of the Colossus bosses... Now yer talking.
As for 'TP trying to be too much like OoT', that's hardly that surprising either. There were some (myself included) that didn't like Majoras Mask, for various reasons, and there were others that didn't like Wind Waker for it's kiddie graphics, lack of dungeons etc. Twilight Princess, quite expectantly, addressed both of these issues and made it more like the game that hardly anyone had a bad thing to say about...
No doubt that TP was the closest in terms of art style to OOT. However, I believe it lacked a certain charm or sense of mystery that OOT had. I was also expecting an expansive land for TP, but it turned out to just have small sections stuck together. It also needed more things to collect, like the weird spider things for that cursed family (OOT). TP was still a good game, but not as good as an overall experience. In my opinion, of course.
Oh, and TP's desert area was pump. And the small towns were devoid of interesting characters.
Personally, I would love for the developers to spend more time designing an interesting group of characters, towns and baddies, rather than trying to improve on OOT.
Zelda mastermind Eiji Aonuma has said that none of the Zelda games following Ocarina of Time have managed to surpass the N64 classic, but this, ironically, only drives him to keep trying.
That's not irony, that's inspiration...
Yeah. We all know irony is 10,000 spoons when you really only need a knife.
My thanks to Alanis Morissette for her questionable teachings on irony.
No doubt that TP was the closest in terms of art style to OOT. However, I believe it lacked a certain charm or sense of mystery that OOT had. I was also expecting an expansive land for TP, but it turned out to just have small sections stuck together. It also needed more things to collect, like the weird spider things for that cursed family (OOT). TP was still a good game, but not as good as an overall experience. In my opinion, of course.
Oh, and TP's desert area was pump. And the small towns were devoid of interesting characters.
Personally, I would love for the developers to spend more time designing an interesting group of characters, towns and baddies, rather than trying to improve on OOT.
Maybe not using Hyrule would help.
How would you feel if the next Zelda was closer to Oblivion than previous Zelda games?
And I don't even remember a desert area on Twilight Princess... That almost certainly speaks volumes.
Oh no, wait, I've remembered it now. It had a chunk of that rock you could port elsewhere, and a dungeon there too - and something to do with a mirror... *shrug*
How would you feel if the next Zelda was closer to Oblivion than previous Zelda games?
And I don't even remember a desert area on Twilight Princess... That almost certainly speaks volumes.
Oh no, wait, I've remembered it now. It had a chunk of that rock you could port elsewhere, and a dungeon there too - and something to do with a mirror... *shrug*
The desert area was a place you could get through by cannon or that teleporting thing with the Wolf. It was small, had a few enemies and was just generally dull. There was an enemy base somewhere and yeah, a dungeon. Crap really.
As for Zelda being close to Oblivion, I think that may take it too far. It would be good if there was a compromise somewhere but could you even put an Oblivion type thing on the Wii? An in-between would be nice. A level up system maybe but in general the more important things would be more towns, larger landscapes which are varied and side quests. A lot of side quests.
I think they could maybe even go further than that, though i'm not sure how some f ans would react to a levelling up system and more weapons. Wouldn't you just love to explore an alive Hyrule though, with caves you can explore just for valuables etc. and nothing to do with the story?
Implementing that with the charm of Ocarina wouldn't be the easiest.
I think they could maybe even go further than that, though i'm not sure how some fans would react to a levelling up system and more weapons. Wouldn't you just love to explore an alive Hyrule though, with caves you can explore just for valuables etc. and nothing to do with the story?
More weapons good. Levelling up bad.
And while I would love an 'alive Hyrule' with side-quests pouring out of its mountain-shaped ears, I don't want it to cause the main game to be neglected. First of all, I want an epic main adventure, which preferably doesn't involve the first three story items being named after the godesses and being hidden in green, red and blue dungeons respectively.
Well I'm sorry but he's not going to surpass it on a console like Wii where the control scheme feels so unnatural. Even if Nintendo won't admit it, the hardware limits what they can achieve. Technically they can't produce anything better than what was on Xbox 1. I'd personally like to see a peoper Zelda game, traditional control scheme and current gen graphics. That's not going to happen on Wii though. If anything we'll get a watered down version so it can appeal to the casuals more.
But they already have levelling up in the previous games - the extra hearts, and increasing magic bar (game depending). This is a very basic form of levelling up. I wouldn't go too complex though, with people allocating points into different stats, and raising skills left, right and centre, but something akin to Fables levelling would work well enough.
And while I would love an 'alive Hyrule' with side-quests pouring out of its mountain-shaped ears, I don't want it to cause the main game to be neglected. First of all, I want an epic main adventure...
I doubt you'd find many Zelda fans dispute this. A great main quest with bountiful side quests are the one though. This aspect, and the alive towns, they could definitely rip from Oblivion as far as I'm concerned.
I really think OoT will be a hard game to beat,as Marty said it was the first 3D Zelda,that alone made it the classic it is.
The pacing,story,gameplay and music are all perfect.Although the music in the lost forest got right on your t**s after a while.
I also thought TP just didnt have the magic,it is a good Zelda game though,especially in widescreen on the Wii.I wonder what direction Zelda is being taken for the next installment.
My hopes are high after Phantom Hourglass which is a brilliant game.I do dream of seeing Zelda in High Def one day,Oblivion style massive world etc.
But they already have levelling up in the previous games - the extra hearts, and increasing magic bar (game depending). This is a very basic form of levelling up. I wouldn't go too complex though, with people allocating points into different stats, and raising skills left, right and centre...
Yeah, I didn't mean Oblivion or Morrowind type levelling up, that could go too far. But I really think a bit of levelling up could be good-especially if there are more weapons, and side quests because if you do side quests and get better weapons-everything could get very easy if there wasn't some simple levelling up system to make sure enemies don't get too easy.
Well I'm sorry but he's not going to surpass it on a console like Wii where the control scheme feels so unnatural.
Agree totally.
And while I would love an 'alive Hyrule' with side-quests pouring out of its mountain-shaped ears, I don't want it to cause the main game to be neglected. First of all, I want an epic main adventure, which preferably doesn't involve the first three story items being named after the goddesses and being hidden in green, red and blue dungeons respectively.
I'd say the main quest should be epic still yeah-a lot of importance on that and less on the side-quests. But side-quests do make the game last longer, can give you a nice break from the main quest and just makes the characters feel more alive.
My hopes are high after Phantom Hourglass which is a brilliant game.I do dream of seeing Zelda in High Def one day,Oblivion style massive world etc.
I agree, on both points. Phantom Hourglass was brilliant, and had some truly great puzzles in it.
As for the Oblivion thing, I loved that game. Was literally astounded how far RPGs had come when I saw it (and compared to those that I played as a kid, like The Bards Tale etc). Having the Zelda-verse in a similar feeling game would, IMO, be brilliant. The feeling of adventuring you got in TES was absolutely right, and the worlds of Zelda feel truly tiny by comparison.
May I also add that this is, hands down, one of the most interesting, and friendly threads I've read on this board in months.
My hopes are high after Phantom Hourglass which is a brilliant game.I do dream of seeing Zelda in High Def one day,Oblivion style massive world etc.
I agree, on both points. Phantom Hourglass was brilliant, and had some truly great puzzles in it.
As for the Oblivion thing, I loved that game. Was literally astounded how far RPGs had come when I saw it (and compared to those that I played as a kid, like The Bards Tale etc). Having the Zelda-verse in a similar feeling game would, IMO, be brilliant. The feeling of adventuring you got in TES was absolutely right, and the worlds of Zelda feel truly tiny by comparison.
May I also add that this is, hands down, one of the most interesting, and friendly threads I've read on this board in months.
That might be because Zelda truly brings out the nice guy and lady in everyone,as the Zelda games are so brilliant that they actually touch the heart and soul.
To be honest, im a huge fan, loved Orcarina of time, loved Wind Waker despite of of its short comings. It did however have far more charm than Twilight Princess and I honestly believe TP needed alot more charm, (currently about 40 hours in and havnt touched it in months)
Zelda does need refreshing, new villians maybe, more of an atmospheric story, compelling and new characters, prehaps a shorter more invloved story (shorter than TP at least, just an idea lol)...
But the most important thing for me and the new Zelda direction would be for the development of Link, he is one of the most under developed characters in the series....
We need to see flaws, impurities, personality trates we can all believe, respect and more importantly understand. He needs more substance and in turn us the gamers will get attached and hopefully fall in love like we did with Orcarina of Time!
p.s great thread guys!! People actually sharing their ideas and thoughts.., must be all nintendo fan boys on this one lol
Well I'm sorry but he's not going to surpass it on a console like Wii where the control scheme feels so unnatural. Even if Nintendo won't admit it, the hardware limits what they can achieve. Technically they can't produce anything better than what was on Xbox 1. I'd personally like to see a peoper Zelda game, traditional control scheme and current gen graphics. That's not going to happen on Wii though. If anything we'll get a watered down version so it can appeal to the casuals more.
Agree with very little of what you said there. We're comparing a Wii game to OoT, a game on the indisputably less powerful N64. Make XBox comparisons all you like (I sincerely doubt they're justified but haven't researched enough to say for sure), but when it comes to beating OoT it's not the power that's the stumbling block. It's the lack of originality and nostalgia factor, more than anything.
As for the controls, if you're not excited by the thought of Motion+-enabled sword-fighting and would prefer to stick with traditional controls, you're not hardcore - you're backward. That's all I can say. (Of course, this is only if the next Zelda comes with Motion+-enabled sword-fighting, and if it wants any chance of beating OoT it had better. Random flailing is most unsatisfying.)
The last sentence of yours is a minor worry of mine, but I still think that Zelda is most definitely 'gamer territory', if not 'hardcore-gamer territory' (and let's admit it - even OoT was fairly easy). They might release things like Link's Crossbow Training to appeal to the housewives (who like shooting things ), but the main adventures will always belong to us.
My hopes are high after Phantom Hourglass which is a brilliant game...
I agree, on both points. Phantom Hourglass was brilliant, and had some truly great puzzles in it.
Each to their (obviously wrong ) own, but I felt that PH was the greatest let-down for the series yet. I agree that some of the puzzles were great, but I felt that the dungeons taken in their entirety were lacklustre, there were too few enemies and apart from Linebeck character development was shelved. Plus, the story and villain were awful.
I'd say the main quest should be epic still yeah-a lot of importance on that and less on the side-quests. But side-quests do make the game last longer, can give you a nice break from the main quest and just makes the characters feel more alive.
TP definitely didn't have enough of those, especially after MM. It had the poes, the Cave of Trials and...?
To be honest, im a huge fan, loved Orcarina of time, loved Wind Waker despite of of its short comings. It did however have far more charm than Twilight Princess and I honestly believe TP needed alot more charm, (currently about 40 hours in and havnt touched it in months)
Zelda does need refreshing, new villians maybe, more of an atmospheric story, compelling and new characters, prehaps a shorter more invloved story (shorter than TP at least, just an idea lol)...
But the most important thing for me and the new Zelda direction would be for the development of Link, he is one of the most under developed characters in the series....
We need to see flaws, impurities, personality trates we can all believe, respect and more importantly understand. He needs more substance and in turn us the gamers will get attached and hopefully fall in love like we did with Orcarina of Time!
p.s great thread guys!! People actually sharing their ideas and thoughts.., must be all nintendo fan boys on this one lol
Not a Ninty fan boy here but I have to say this is a brilliant thread so far. I largely agree with what you say. I'm not sure if it is just laziness or fear of annoying fans that stops Link from having a voice etc. but it could do with changing. Some games, like Oblivion-you design the character so it's fine not to speak. But even Jak from Jak and Daxter when he didn't speak shown enough emotions for you to like him. Speaking can really add to the emotions.
A shorter main story I hadn't thought of before but now it's mentioned I wouldn't be against it. I'm still thinking long (not 10 hours or anything)-but putting dungeons in for the sake of it isn't the most thrilling thing. "Collect 3 of these" etc. is a bit repetitive.
One thing I'd like, and I think side-quests would (once again) help with this-is more time around Hyrule. It should be an environment you enjoy to explore, want to find more out about it-like Cyrodiil in Oblivion. Then there's less focus on the dungeons which you do need a break from. Previously there were small sections away from dungeons, and small attractions like fishing but nothing you could get lost in for days.
One thing I loved about OoT was Young Link. He was just a joy to play as, and I loved exploring the young/Adult Link time periods to notice all the differences. It also eased you in a little, getting dark only with adult Link.
As for the controls, if you're not excited by the thought of Motion+-enabled sword-fighting and would prefer to stick with traditional controls, you're not hardcore - you're backward. That's all I can say.
I don't get your logic here. We've used regular controllers for ages, and still do on the PS3/360. Just because the Wii goes a separate direction to motion sensing doesn't mean the hardcore gaming world should follow. Controllers would appear to be the choice amongst the hardcore, whilst the Wii attracts a lot of casual gamers.
I'd say the main quest should be epic still yeah-a lot of importance on that and less on the side-quests. But side-quests do make the game last longer, can give you a nice break from the main quest and just makes the characters feel more alive.
TP definitely didn't have enough of those, especially after MM. It had the poes, the Cave of Trials and...?
Cave of Trials...In a cave...or dungeon? That's hardly anything...they're two or three side quests? Although I certainly wouldn't want Zelda to become Oblivion, in Oblivion I've done around 180 side quests and I'm still finding loads. They encourage exploration and just make the place feel a bit livelier. I'm on about a lot of side quests and a nice lively environment, not something that appears to be an afterthought.
As for the controls, if you're not excited by the thought of Motion+-enabled sword-fighting and would prefer to stick with traditional controls, you're not hardcore - you're backward. That's all I can say.
I don't get your logic here. We've used regular controllers for ages, and still do on the PS3/360. Just because the Wii goes a separate direction to motion sensing doesn't mean the hardcore gaming world should follow. Controllers would appear to be the choice amongst the hardcore, whilst the Wii attracts a lot of casual gamers.
It's all down to opinion, but I for one would be far more excited by a motionplus enabled Zelda, than a standard one...
As for the controls, if you're not excited by the thought of Motion+-enabled sword-fighting and would prefer to stick with traditional controls, you're not hardcore - you're backward. That's all I can say.
I don't get your logic here. We've used regular controllers for ages, and still do on the PS3/360. Just because the Wii goes a separate direction to motion sensing doesn't mean the hardcore gaming world should follow. Controllers would appear to be the choice amongst the hardcore, whilst the Wii attracts a lot of casual gamers.
It's all down to opinion, but I for one would be far more excited by a motionplus enabled Zelda, than a standard one...
Although I prefer standard controls I'm not arguing that people shouldn't like motion sensing. Personally the attraction of motion sensing has worn off now so motion plus doesn't bring much back but brilliant if you're looking forward to it. I just don't see how you can classify motion sensing as for the hardcore over standard controls.
Although I prefer standard controls I'm not arguing that people shouldn't like motion sensing. Personally the attraction of motion sensing has worn off now so motion plus doesn't bring much back but brilliant if you're looking forward to it. I just don't see how you can classify motion sensing as for the hardcore over standard controls.
Sadly, I think I agree. While the idea of a Motion+ enabled Zelda game is initially exciting, I'm thinking that 15 hours of arm waggling later and I'll be desperate for a more traditional button push attack. The sword motion controls in TP were annoying and poor (the only thing that was great was the circular attack with the nunchuk), and after the initial sparkle wore off, and you just wanted to veg in front of the tv, that arm waggling got old...
Don't get me wrong though, I consider TP to be the best Zelda since OoT. In fact, I have liked them all, some more than others, admittedly. All of them had some really great positive ideas.
However, the general theme of this thread is that there needs to be a fairly radical jump in the games - the difference between A LInk to the Past and Twilight Princess again. I'm more than happy to be there for the ride.
Thing is, how are they going to make that sort of jump? They've done 2D-3D, and anything else will seem inadequate in comparison. That's one of the reasons OoT is remembered so fondly - if it was in 2D, people would see that it followed pretty much the same structure as LttP with more scale and story, and be somewhat less impressed. In the eyes of many, few games will exceed OoT simply (or partly) because it was the first 3D Zelda, and no other Zelda game will be able to boast that. We need a similarly massive leap. Any ideas?
I don't get your logic here. We've used regular controllers for ages, and still do on the PS3/360. Just because the Wii goes a separate direction to motion sensing doesn't mean the hardcore gaming world should follow. Controllers would appear to be the choice amongst the hardcore, whilst the Wii attracts a lot of casual gamers.
Personally I don't care whether I'm classed as 'casual' or 'hardcore', and neither should you. What's important is how much we enjoy the game, not how 'hardcore' it is. The only relation is that most of us here find 'hardcore' stuff more fun, but there's no reason to make a game more so at the expense of enjoyment.
As for the rest of your post, I don't quite follow what you're trying to say. Yes, we still use regular controllers. And? Doesn't mean that Zelda, a game where you wield a sword (which is what I, and I'm sure many others, envisioned as the 'Mote's greatest success), needs to as well. And who says the hardcore world's going to follow? I despise shoe-horning in motion controls where they don't work, but I think they would work here (if done well).
As for arms getting tired, one doesn't spend all of a Zelda game sword-fighting, and after fifteen hours straight one really ought to take a break anyway, motion control or no motion control. I know what you mean about TP's sword-fighting, though.
Thing is, how are they going to make that sort of jump? They've done 2D-3D, and anything else will seem inadequate in comparison. That's one of the reasons OoT is remembered so fondly - if it was in 2D, people would see that it followed pretty much the same structure as LttP with more scale and story, and be somewhat less impressed. In the eyes of many, few games will exceed OoT simply (or partly) because it was the first 3D Zelda, and no other Zelda game will be able to boast that. We need a similarly massive leap. Any ideas?
Nope, no idea mate - but then, that's down to Nintendo to come up with, not me. They managed it for Mario Galaxy though - ok, not quite as big a leap as Mario 64 was to the 2d ones, but a jump it was neverthe less. Maybe an Elder Scrolls element or two is the way to go? *shrug*
As for arms getting tired, one doesn't spend all of a Zelda game sword-fighting, and after fifteen hours straight one really ought to take a break anyway, motion control or no motion control. I know what you mean about TP's sword-fighting, though.
I was, how do you say, 'wiping myself down with the towel of overstatement' Can't remember the last time I spent 15 hours straight on a game - if I ever have. I'm lucky if I get 2 hours at the moment.
People are talking about Zelda needing a big jump, and motion controlled sword fighting could well meet those requirements considering 3D Zelda combat (efficient as it is) has remained largely the same. The level of depth that it could bring with it is astonishing, imagine fighting a darknut and shattering its armour piece by piece. TP is not a great example of motion controls, as it was all waggle based, Wii Sports Resort has the right idea.
Even if Nintendo won't admit it, the hardware limits what they can achieve. Technically they can't produce anything better than what was on Xbox 1.
The Gamecube produced Twilight Princess, a game that is almost unmatched on both a technical and artistic level by other games last gen. Looking at the specs it is safe to say that the Wii is over twice as powerful, far more than the old Xbox so there is little to worry about.
Personally I want Zelda to take as little inspiration from Oblivion as possible, for all of its scope it was plagued with repetition. I would rather they take queues from Majora's Mask for sidequests.
The desert in TP kicked ass (even though it was stupidly low on gerudos), the feeling of being trapped, isolated, the heat and the hostility of the landscape provided great atmosphere. The soundtrack was catchy too.
PS. Difficulty levels included next time please Aonuma. No levelling, no voice acting, no Link talking and bring back the sumo wrestling. Cheers.
I believe they said that Link will never talk because that leaves his personality up the the player. I think that's a better idea than giving him one; imagine Link finally talking and they keep him with his cartoon personality ("ExCUUUUUUSE ME Princess!". No thanks.
I do agree on the Majora's Mask side quest idea. For me, MM ties OoT in regards to which is the best simply because every side quest gives a lot of personification to all of the minor characters in the game, making you actually care about them. The Anju/Kafei was great. If you've never played MM, go to Gamespot, they usually have the Zelda Collector's Edition in the used Gamecube section.
If I had my way, the next Zelda game would be about the Hero of Time, if only as a DS game.
The desert in TP kicked ass (even though it was stupidly low on gerudos), the feeling of being trapped, isolated, the heat and the hostility of the landscape provided great atmosphere. The soundtrack was catchy too.
You were talking so much sense, and then you go and say that. The desert may have been atmospheric, but it was boring as hell to trek across - plus, its music was so much worse than OoT's manic guitar playing.
Agree with most (if not all) of your other points, though.
The desert in TP kicked ass (even though it was stupidly low on gerudos), the feeling of being trapped, isolated, the heat and the hostility of the landscape provided great atmosphere. The soundtrack was catchy too.
You were talking so much sense, and then you go and say that. The desert may have been atmospheric, but it was boring as hell to trek across - plus, its music was so much worse than OoT's manic guitar playing.
Agree with most (if not all) of your other points, though.
Hey I'm allowed an opinion .
So you are saying that it was deserted, like a desert is supposed to be. The scale of the desert was brilliant and you only had to cross it the once.
The track from OOT was nice, but I never felt that the spanish style music fitted all that well with the eastern Gerudos, unlike the tracks in MM and TP.
A deserted desert may make for realism, but if there's one thing Mr. Crosshaw has taught me it's that realism =\=> fun. And it's hard for me to see the Gerudos as Eastern when I was cantering around their encampment on Epona - I felt it was more Western-like if anything.
I assume you mean 'Yahtzee' Croshaw, not quite to my liking as much as AVGN but after his ridiculous SSBB review (the lying git!) his opinion means even less to me.
Come now , the Gerudo tribe has a clear middle eastern vibe to them in both design and lore. The fact that you could reach the desert from Hyrule Castle Town in a few minutes in OOT makes the game all the more fantastical .
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