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Atari made Ghostbusters "more creepy"

Extra dev time focused on pacing and "creepy elements", says developer
Terminal Reality's excellent-looking Ghostbusters game was due out this Christmas, but now it's not hitting the shops until June 2009. Why the extra dev time? To add "more creepy elements", says the game's creative director

Speaking to CVG in London, Terminal Reality's Drew Haworth said that the move to Atari has allowed it to improve the game's spooks, pacing and cut-scenes. The focus has been "primarily on player experience," he said.

"We added some more creepy elements, a couple of more puzzle elements... we feel that the combat is in a very solid spot," Haworth commented. "[the move to Atari] allowed us to go back and tweak and see 'oh, this experience would be enhanced here by adding more scares, more cooldown areas...' - pacing basically. We also upgraded some of the in-game cinematics."

Ghostbusters: The Game was one of the most unfortunate victims of Activision's merger with original publisher Vivendi, which left the game floating in limbo, until Atari came to TR's rescue.

"It wasn't frustrating as much as our course has changed now," Haworth said of the switch. "We were certainly happy to get a new publisher. After Vivendi decided not to publish the game we were surprised more than anything else. It also allows us an extension to polish and improve the quality of the game".

computerandvideogames.com
// Interactive
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Read all 12 commentsPost a Comment
What did they do, put Timmy Mallet in it?
Mark240473 on 3 Dec '08
They've put Gary Glitter in it? That would be creepy!
voodoo341 on 3 Dec '08
Is that the old crone from the beginning of the first film in shot 3?

That was a memorable moment. F'kin s**t 'em. Laughing
freds1 on 3 Dec '08
The slime is actually made from puppies.
altitude2k on 3 Dec '08
No, it's not a person. About halfway through the game theres a giant vine that you have to run around central park burning it up.

Seriously Atari, if there IS a giant vine making us waste vast amounts of time burning, I'll come over to your head office and petrol bomb them.

Have a nice day.
FiltyMonkey on 3 Dec '08
I remember seeing a preview of this months ago, the Devs at the time were trying to compare it against Gears, saying that it would be going up against Gears this Xmas.

The game looked brilliant back then so an extra 3-8 months of development time can only be a good thing.
StonecoldMC on 3 Dec '08
The only problem that I can see is whether the shooting mechanic stays fun throughout the game. Trapping ghosts could get old quickly, so I am hoping that the developers have taken this into consideration and made the core of the game an addictive pastime.
Mark240473 on 3 Dec '08
game sounds better and better, cant wait till june, thnk god for all the games out before then, and ones i still have to complete
Miss_Wacy on 3 Dec '08
It's probably a good thing that this didn't come out now. I don't know where to look with all the quality games we have this christmas.
Crow555 on 3 Dec '08
You're right there, and I'm sure it will sell better in June than it would have around now.

Games will have more attention then, and with a license like Ghostbusters more so.
deadmartyr on 3 Dec '08
The major problem I can see and that can prevent this game being a massive hit is poor production values or sad "dole-ites" that need to get a job & join the "REAL" world and post from AM to PM!!
Tonyb on 3 Dec '08
I know they said they removed it but is there any chance of bringing the 4 player coop back please?

also, I cant believe noone has said this:

Bustin' makes me feel good!
J_2000 on 3 Dec '08
Read all 12 commentsPost a Comment
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