February 17 sees the launch of The Lost and Damned, the first instalment of GTA IV's 360-exclusive downloadable content which reveals a darker side to GTA IV. Liberty City is now the backdrop for a revenge plot that sees much death and a tragic tale of a family collapsing in on itself - and this time you're not just a tourist.
You play as Johnny Klebitz, the troubled vice president of motorcycle gang The Lost. The group's leader (and Johnny's brother Billy) was sent to rehab to dodge a lengthy stretch inside. Johnny's used his time as acting gang leader to quell the violence that's raged between his gang and rivals The Angels of Death.
But Billy's out and back in charge, which quickly means that old habits have come crashing back. All of Johnny's hard work is being undone by his brother's warmongering.
This is a more sombre tale compared to Niko Belic's crime-spree visit to America. Hairy man-types get executed in every other cutscene. The piece de resistance, a subtle 'grain filter' made popular by Mass Effect and Left 4 Dead, sets the perfect tone for this dark spin-off to Niko Belic's story, which both run parallel and cross over.
In GTA IV it was an absolute pleasure to discover America alongside the foreign Niko Belic - and thanks to his fresh arrival on US shores introductions to new characters never felt tagged on.
For the DLC though, having Johnny as a Liberty City resident makes perfect sense for both the episode and us. He knows who his friends are, he knows where to park his bike and he knows the way to the local Burger Shot - which means we can jump straight into the action. And we do.
Celebrating his return from the priory, boss Billy celebrates with his Lost comrades using the traditional biker cocktail of booze, girls and drugs, which is where we're first introduced to our slightly unsettled lead character.
Cut-scenes, as usual, are incredible. No detail has been spared Rockstar's obsessive attention and the movements, voices and facial animations of each hairy biker. Lip service looks improved too, with some characters looking uncannily realistic when wording their lines.
Billy's pleased to see his brother after months of AA group hugs, but Johnny's holding back. He knows his brother is about to take a proverbial poo on the truce he's successfully created. It's only a matter of time before the claret-clad Angels of Death arrive to spoil the party. In an instant bad tempered Billy kills one of their crew in cold blood, well and truly setting things off again.
This is the first mission we get to play, called Angels in America. Johnny and his brothers must chase down the remaining Angels on bikes and, using his sawn-off shotgun, take them out before they get back to their clubhouse and inform everyone that the war is back on.
A massive convoy bike chase ensues but thanks to the awesome stopping power of the sawn-off shotgun - which is definitely the new gun to have in a motorbike shoot-out - the Angels' bikes are soon rolling down the road in pieces.
Johnny's starting bike, which has wheels the size of a monster truck and handles like a Jeep, is one-of-a-kind and can't be retrieved if destroyed. Rockstar promises an assortment of new vehicles including several motorbikes specific to The Lost. This was all we saw in the motor department though.
Whereas Niko's story was a very solitary experience for our anti-hero, the story in The Lost and Damned is all about riding and fighting with your crew. It's a pack that you bond with, each character having its own strengths and weaknesses. This is showcased in our next mission.
Now that it's all gone tits, Billy demands retaliation against the Angels for a previous attack they launched on members of The Lost. He proposes that they head over to the Angels clubhouse for a ruck.
An interesting mechanic added into the episode is formation driving, which as a well hard biker gang you're going to have practice a lot. Here we form a giant motorbike convoy with us (Johnny) cruising in the centre.
Driving in formation gives you some interesting rewards, such as a small heal for your bike or the initiation of dialogue between the gang members. You do this by keeping yourself inside of a floating Lost emblem, which trails behind the convoy leader's ride at all times.
But there's more; pressing down on the d-pad displays a whole list of bar-graph stats for your gang members. Although this doesn't have a name yet (or we weren't told it at least) it seems to be a sort of adrenaline meter for your pals. Talking to a comrade before a mission will boost their stat bar slightly, as will defending and saving them during a firefight.
As a Lost member's stat bar goes up, he'll become a more confident combatant, sharper shot and all round better man to have at your side. Get him killed and he'll be replaced by a rookie. It's an interesting set-up that gives you a reason to look out for your pals.
Once the Lost arrives at the Angel's clubhouse in Alderney, Johnny's handed another new toy; the grenade launcher, and ordered to throw a present through the window. The grenade launcher is a big, noisy bastard that's also a great physics fun toy.
Grenades 'pop' out of the nozzle with an ever-so-satisfying sound effect, arch into the air with a trail of smoke and bounce around a corner before blowing enemies sky-high. It'll be an instant fan favourite that should just be renamed the 'ragdoll gun'.
Very quickly red waistcoat-wearing gang members come spilling out of the now-flaming club house, taking cover behind cars as a very Gears of War cover shoot-out ensues.
But the launcher's not the only new gun in Lost - not by a long, er, shot. Cycling through our inventory of tools we discover an automatic 9mm (angry burst-fire pistol), pipe bomb (grenades that roll and kill zombies), sawn-off shotgun (see earlier) and assault shotgun (automatic BOOM). The Lost and Damned certainly doesn't disappoint with its arsenal.
Launching the last of the Angels into the stratosphere, we move into Clubhouse for the final kill. Rockstar's cooked up brand new interiors especially for the gangs and the spirit-filled bar and dirty lounge look impressive. Hiding behind the bar is our last victim; with a blast from the slightly less-powerful but devastatingly accurate sawn-off he's laid to rest.
It's more classic GTA action, but another mission we handled was by far the most promising; a flashback from GTA IV but from the perspective of our new bearded protagonist.
'Buyer's Market' reintroduces us to a few familiar faces; Elizabeta, Playboy X, and, yes, Niko himself. GTA IV completists will remember that Johnny was involved in a heroin deal that, inevitably, went belly up. Now as Johnny you're tasked with picking up the drugs and heading over to the buyers to complete the deal.
When the buyers exposed themselves as pissed off FBI agents in GTA IV, Niko and Playboy X took the roof. Playing as Johnny it's not so easy; we have to tackle the cops head on, fighting our way through the hallways of tooled-up SWAT officers to the inevitable epic car chase at the end.
The assault shotgun proves essential in cutting through the blues and twos; hold down the trigger and it unleashes several rounds of pellet-death into the law until the entire magazine has been emptied. Multiplayer isn't going to be fun for players on the wrong end of this.
The first GTA IV 'episode' is looking like a pretty meaty package then. At 1600 Microsoft Points (about £13) the bullet point list already stretches across the page with new weapons, guns, music and multiplayer features.
Rockstar boldly stated that the length of this episode will be around a third of GTA IV's (if you just stick to the story missions, we're guessing).
But what impressed us the most about The Lost and Damned is the standout cinematic experience it promises to deliver. As with the real Big Apple there are eight million stories to tell in Liberty City, and this is looking like one of the most interesting...
still too busy playing all the other games that came out this holiday season to even think about playing GTA again, if it had come out a few months ago maybe
I can't wait for this. Loved GTA IV last year and this sounds like it's going to be something that could actually add to the story. If it does come in at 1/3 of the length of GTA IV then my purchase is guaranteed.
Rockstar are the s**t!!! I only just got into GTAIV over xmas after picking up the Special Edition version and I'm loving every minute of it!
Definitely going to be downloading this content. Do you think they'll have a boxed version? Not everyone is connected to Live? Would be nice for the collection too!
I can't wait for this and the new DS game too for which I'm buying a DS!
I just hope it re-ignites some GTA love. Coming out in April meant that by the end of last year people were dismissing the warm memories, in light of all the shiny things inbound. GTA IV is an incredible video game. God bless DLC for fleshing out this wonderful digital city.
Sounds really good and I'll definitely be getting this next month. Another 15 odd hours of single player gameplay is just what I hoped for. I'm looking forward to seeing all the new little things too, like the TV Shows and mini games.
There is another hands on over at IGN that mentions a few over things that are going to be included.
Too late for me I lost interest in this months ago I won't be getting it I didn't even play the game from 2 weeks after I got it. Hope you guys enjoy it though
I loved the trailer, hearing Sepultura's Arise on such a high profile title almost brought tears to the eyes.
1600 MS points seems very expensive (£13.60) for DLC since you can't resell it. I think I'll hold off until it drops in price but it depends on the reviews.
I loved the trailer, hearing Sepultura's Arise on such a high profile title almost brought tears to the eyes.
1600 MS points seems very expensive (£13.60) for DLC since you can't resell it. I think I'll hold off until it drops in price but it depends on the reviews.
Depends on how much content you get for your money, dos anyone have any idea how long these extra stories will last?
There was an article on the web asking if MSoft had wasted $50 mill on the dlc for gta, from the sounds of this preview they could of made the right choice only time will tell.
I've read a few articles and it is said that the episode is about 20 hours worth, no idea how true that is. But it is 30 missions long. About 1/3 the length of the full game. It will add missions, new characters, new vehicles, new weapons, better handling on bikes, more music, tv shows, web sites. And new online multiplayer modes.
That is all we know for now. I think 1600 MS points are pretty reasonable for all that content. I mean there are full length games with about the same amount of content that cost far more.
Its GTA IV: Vice Andreas really. Its got the San An gang appeal with the biker gang type missions from Vice City all in GTA IV's awesome playground. This could possibly set a new benchmark for all DLC packs for every other game, instead of adding maps and weapons, add a whole story too. Fable 2 did it ok, but the additional story was way too short and not enough new items to warrant the 800msp's spent on it. In fact, this should have just been in the game in the first place.
Let's just hope Rockstar's masterpiece gets the attention it deserves...
I've read a few articles and it is said that the episode is about 20 hours worth, no idea how true that is. But it is 30 missions long. About 1/3 the length of the full game. It will add missions, new characters, new vehicles, new weapons, better handling on bikes, more music, tv shows, web sites. And new online multiplayer modes.
That is all we know for now. I think 1600 MS points are pretty reasonable for all that content. I mean there are full length games with about the same amount of content that cost far more.
Thats very reasonable shame I bought the PS3 version.
Wasn't very excited about this but the description make it sound really good. What I want is to flesh out the city more. More guns cars interiors. In GTA4 there's only 2-3 clothes shop but in San andreas theres about 8. So if the PS3 ever sees an expansion I hope it focuses on just giving you more stuff o do away from the story. In an ideal world every building would enterable.
Sounds fantastic. Makes me even more annoyed that MS upped the standard HD to 60 gigs shortly after I bought my 20 gig 360. Damn thing barely has any space left if I have a game installed.
im hoping that this and the fallout 3 dlc show what can and should be done with additional content not what EA and others are tryin to sell us.I still feel cheated by the poor Fable 2 content that was recently presented to us amd the super quick release of maps for GoW2 but i am trying to stay confident about this
This is a stupid newbie question but I've never ever used Live, can I get this dlc any other way?
Unfortunately not. You will need to have your Xbox 360 connected to the net to be able to download it. However, you don't need an Xbox Live Gold account, you can download it with a free Silver membership.
Do we have a confirmed setlist for the new radio station? the inclusion of (fairly s**t IMO)sepultura is a decent start to the even worse stuff that plagued that hardcore station here`s hoping for some soulfly machine head and perhaps a few of the more mainstream acts(SOAD,Metallica?,Megadeth,Mastodon)
Unfortunately not. You will need to have your Xbox 360 connected to the net to be able to download it. However, you don't need an Xbox Live Gold account, you can download it with a free Silver membership.
That's what I was afraid of. Thank you for taking the time to respond, I appreciate it.
lol im no sony fanboy but to say microsoft have pretty much got the rights to any dlc is just plane stupid, ms payed out $50 million for dlc on the 360 (that turns out to cost 1600 ms points which if you got the game with the free points still dont seem worth it), and sorry to say this but if the dlc is 1/3 of the full game then theres no way its gonna last 20 hours (the full game could be completed in under 30 hours, on the 360 there is an achievement for completing the game in under 30 hours)
dont worry if you do have the ps3 version im sure rockstar are working hard on some dlc for the ps3 as you read this. remember the content for the 360 is exclucive but that dont meen there none for the ps3.
and yes the content for fallout 3 is impressive my cuz got it and was playing it for over 15 hours on the new content.
I think what 'mental77' is trying to say is that even though this DLC is exclusive for the 360, it doesn't mean that there will not be some kind of DLC for the PS3.
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