PSM3 has published the first details on Dante's Inferno, which the mag bills as 'God of War meets Dead Space'.
As previously reported, Dante's Inferno is being developed by Dead Space dev EA Redwood Shores. It's a third person action game that tells the tale of Dante and his journey through the twisted, menacing nine circles of hell in pursuit of his beloved Beatrice.
"Button-for-button the controls are identical to GOW's - from using the right stick to evade, to regular and heavy attacks being mapped to Square and Triangle," says PSM3.
"Holding R1 and pressing Square lets you knock enemies into the air Devil May Cry-style and keep them hovering with a volley of rapid, light attacks," it adds.
Combos are "easily strung together by simple presses of the light and heavy attack buttons".
"When enemies die they leave behind health and magic orbs, which can also be found in chests, opened by holding Circle," says the preview.
The game also uses QTE events, such as when Dante climbs the mane of a 20-foot monster to take out the demon rider and assume control of the beast for himself.
Dante's Inferno
Official trailer
0:59Teaser trailer
Dante's Inferno
Official trailer
0:59Teaser trailer
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PSM3 likes what it's seen so far. "What really sets this apart from God of War is the setting. Dante's trip through hell is altogether more unpleasant, twisted creatures burst from doorways, lava spews from inverted crosses and bottomless fiery pits yawn deep beneath your feet."
The giant ten page preview with screens can be read in Issue 111 of PSM3, which also comes with a Street Fighter IV tips book written by the UK's top SF player.
Was interested in this up until mention of QTEs. I hate them with a passion. I don't mind the odd one here and there, but if taking out a boss is just "hang around until you're prompted" then colour me bored.
Was interested in this up until mention of QTEs. I hate them with a passion. I don't mind the odd one here and there, but if taking out a boss is just "hang around until you're prompted" then colour me bored.
Me too mate. I can understand their necessity in certain situations but when technology and developer imagination makes them obsolete I will be a very happy man.
On another note, I can't see this game being very true to The Divine Comedy but it has alot of colourful source material to draw from at least.
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