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Resident Evil 5: 7 hours completed

Reviewer responds to "20+ hours" claims
Xbox World 360 Magazine has responded to claims they finished the long-awaited horror sequel in just 7 hours - considerably shorter than the "20+ hours" promised in US publications.

"As previously stated our first completion time, minus cut-scenes, was seven hours, thirty-six minutes and one second," the mag posted on its blog, even posting screenshots as proof. "For reference purposes, the total length of all the game's cut-scenes clocks in at 80 minutes.

"This time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time, and was not, as suggested, merely the time to complete the first three chapters of preview code."

As the mag points out, this makes Resident Evil 5 considerably shorter than its predecessor - though you can't see everything in the new game that quickly.

"We wish to stress that you cannot see all there is to see in Resident Evil 5 in under ten hours - something which the review makes very clear. There are plenty of extras to unlock and reasons to keep playing. But the fact remains that the first run-through of the campaign is brief; especially when compared to 4's.

"We can only suggest that those citing 20+ hour completion times need to brush up on their gaming skills. :-)"

Read our summary of XBW's review here. Resident Evil 5 is out on March 23.

computerandvideogames.com
// Interactive
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Phew, thank God for that! Now I might actually have a chance of completing it!
TLTLT on 23 Feb '09
Games these days tend to be short and sweet affairs, I used to love games that I could put hours,days,weeks and even months into but now I prefer games to be done in about 10 hours give or take. It means I don't get bored and can try out all the other great games out there.

I always prefer quality over quantity but after I played the Resi demo a couple of weeks ago i'd suggest it has neither.
bmaindj on 23 Feb '09
This is not news that Resident Evil 5 needed at the moment... There is already a lot of negativity towards it, and now it's game length is under scrutiny... The suggestion that it could actually be similar in length to CoD4 is, frankly, appalling...*
I hope for Capcoms sake that the people at Xbox360 World are world class game players and zoomed through the thing...

*Note: The suggestion isn't appalling, the length of game is. Very Happy
_Marty_ on 23 Feb '09
just cos they did it in 7 hours dosent mean everyone else will, really annoys me
Miss_Wacy on 23 Feb '09
This is not news that Resident Evil 5 needed at the moment... There is already a lot of negativity towards it, and now it's game length is under scrutiny... The suggestion that it could actually be similar in length to CoD4 is, frankly, appalling...*
I hope for Capcoms sake that the people at Xbox360 World are world class game players and zoomed through the thing...

*Note: The suggestion isn't appalling, the length of game is. Very Happy

Seconded.
The_KFD_Case on 23 Feb '09
The point isn't that the game is a "crappy 7-hour affair", nor is it that 7 hours "isn't enough" for a campaign.

The point is that Capcom promised a 20+ hour story mode, and this is proving them wrong. The term "20+" implies that at the bare minimum, not a speed-run but definintely missing out on the 100% experience, you will get around a 20-hour play time. Obviously this magazine has shown that this is not true.
Dajmin on 23 Feb '09
They do review games for a living. You'd think they would have to do it as fast as possible as they do have deadlines.

I'm still going to get this on release day. Ican't remember a resi that was very long ever. The entire idea of the first ones were to finish them on a first play in about 6 hours then play through again to do it in under 3 to unlock all the extra weapons and such.

I didn't bother finishing COD4 because it was dull.
I'm sure resi 5 won't be.

also its being released at 29.99 the same as SF IV was. I hope capcom keep up this trend as cheaper quality games can only be a good thing.
WHERESMYMONKEY on 23 Feb '09
i finished resi 4 in 3 hours what's the problem?
splojgonxee on 23 Feb '09
just cos they did it in 7 hours dosent mean everyone else will, really annoys me

Granted some may finish it slightly quicker and some may be slower but say for argument this was all done in 9 hours (to include cut scenes), that's still a far cry from the 20+ hours quoted before. It's not as if there's any side quests amounting to the missing 11 hours.

Bear in mind, they did say they didn't rush themselves.
Crow555 on 23 Feb '09
They do review games for a living. You'd think they would have to do it as fast as possible as they do have deadlines.

I'm still going to get this on release day. Ican't remember a resi that was very long ever. The entire idea of the first ones were to finish them on a first play in about 6 hours then play through again to do it in under 3 to unlock all the extra weapons and such.

I didn't bother finishing COD4 because it was dull.
I'm sure resi 5 won't be.

also its being released at 29.99 the same as SF IV was. I hope capcom keep up this trend as cheaper quality games can only be a good thing.

I strenuously disagree with you on that part, Monkey. Still, it is somewhat subjective, isn't it? Wink

Speaking of RE, the fourth one for the PC got hammered. From what I've read it still wouldn't be all that enjoyable if it was given away free. Hopefully RE 5 will be better but I'm wary of the potential PC port.
The_KFD_Case on 23 Feb '09
There is completing and COMPLETING. Many games can be completed very quickly if you run through them but the important thing is that the gametime is long enough if you choose to enjoy the game rather than treating it as a work task!

Having said that one of the most enjoyable games I have ever played (Luigis Mansion) was very short indeed, although I think this sort of gametime should be reflected in the retail price.
leefear1 on 23 Feb '09
i finished resi 4 in 3 hours what's the problem?

Um, how?
_Marty_ on 23 Feb '09
i just knew after the demo this would be the case as with most games now it seems the norm to have a single payer mode that is short but sweet. resi games have always been huge and that is half the appeal. these games that look this good just cant keep up the pace (tomb raider, gears). roll on drakes fortune for me although i will get this i just know i'm going to be disappointed after resi 4.
roger4000 on 23 Feb '09
this remind me the case of heavenly sword, everyone slated it for 6hrs. 7hrs is definitely too short for resi game and if there will be backtracking this could prove the lazyness of capcom or that they don't have space on one dvd for more gameplay. poor really poor .
Aphexman on 23 Feb '09
this remind me the case of heavenly sword, everyone slated it for 6hrs. 7hrs is definitely too short for resi game and if there will be backtracking this could prove the lazyness of capcom or that they don't have space on one dvd for more gameplay. poor really poor .

Well, as the 97% scoring Resident Evil 4 was on 2 discs for the Game Cube, I fail to see this as any issue whatsoever.

I hope there's another Mercenaries mode one you complete the game too.

Playr has a Resi 5 special next Sunday (11am Bravo) for those that are interested.
_Marty_ on 23 Feb '09
The length of a game doesn't bother me as long as it is good. Unfortunately, I found the demo to be a bit too hectic (I hate waiting for sections to end whilst ploughing through endlessly respawning enemies!) and didn't employ much in the way of skill.
Mark240473 on 23 Feb '09
Okay so first we are forced to have a partner and now the game is 7 hours short....are capcom trying to kill resi or something :S
DAEDALUS79 on 23 Feb '09
Sadly, for me, this is the final nail in the Resi 5 coffin for me...

I am so rarely negative about games (particularly before release) but I was one of those that hated the controls in the demo on the 360. I am sad about the fact that it seems the franchise has gone from hunting/puzzle solving and scares to collect ammo, shoot, collect ammo, shoot; and now we are told that it's even shorter than previously expected. I'd rather save the money...

It's a shame because this was one of the titles that I was most looking forward to when I moved to the new generation of consoles (and Resident Evil was the game that convinced me to buy my first Playstation).

Maybe give Killzone 2 a blast instead
Random Hangman on 23 Feb '09
It'll be interesting to see what DLC they announce for it.
voodoo341 on 23 Feb '09
I didnt see myself passing up on Resident Evil but the more I hear about the game the more disinterested I become with it.

Pay Day is on Wednesday and Ill be picking up SFIV, is it as good as everyone is saying?
StonecoldMC on 23 Feb '09
im gettin sick of this s**t... Seems like every game just recently is "to short"..

We all no games are getting easyer to cater for crap/usless gamers. The difficulty setting is there for a reason USE IT!!!

Lets see these so called proffesional gamers finish it on the hardest difficulty setting in 7hours. Chirst sake, they played in on normal setting!! thats just gayer than gay
spud-o on 23 Feb '09
Sadly, for me, this is the final nail in the Resi 5 coffin for me...

I am so rarely negative about games (particularly before release) but I was one of those that hated the controls in the demo on the 360. I am sad about the fact that it seems the franchise has gone from hunting/puzzle solving and scares to collect ammo, shoot, collect ammo, shoot; and now we are told that it's even shorter than previously expected. I'd rather save the money...

It's a shame because this was one of the titles that I was most looking forward to when I moved to the new generation of consoles (and Resident Evil was the game that convinced me to buy my first Playstation).

Maybe give Killzone 2 a blast instead

I agree, However after RE4 Wii this was never going to achieve the same level of greatness. RE4 Wii has sublime controls unlike the clunky controls of RE5.

I am glad to hear that they are planning a new RE for the Wii.
leefear1 on 23 Feb '09
COD4 was dull?! resi 5 is gonna be much worse then!!!

taking turns each shooting at advancing zombies in coop is gonna be much more fun than the multiplayer modes in COD4... yeah right.

this game is gonna suck... BIG TIME.

carlitos way, haha - "you gonna fuckin die, BIG TIME!!" (no bullets or fuck all)
svd_grasshopper on 23 Feb '09
Surely a game's length is relative to it's content and style? For example GTA IV can be completed in well under 30 hours, but to see and do everything can take well in excess of 100 hours. That is down to content and style. At the end of the day a game like COD 4 is seven hours in length approx and always will be.

It seems there has been no end of people lining up to have a dig at Resi 4 since it's first trailer...

Personally I'm not that interested... loved the others since the beginning but after playing the demo felt that Resi has had it day...

Hoping reviews and my friends who will be buying it on day one proves me wrong.
JimiTheSaint on 23 Feb '09
Errrr i don`t see anyone taking a dig at resi 4,if anything i see people singing praises of resi 4 and worry after what they`ve seen (and played)of resi5
timmytom1 on 23 Feb '09
Resi 5 is gonna be amazing!!! Not too sure about the single player, but CO-OP will kick ass Smile

Capcom are going to be the boys this year:
SF4
resi 5
Dark Void
Lost Planet 2
Dead Rising 2!!! ***whistle***
spew69 on 23 Feb '09
I didnt see myself passing up on Resident Evil but the more I hear about the game the more disinterested I become with it.

Pay Day is on Wednesday and Ill be picking up SFIV, is it as good as everyone is saying?

I feel the same, after the demo and only 7 hours with a game with no online play (in terms of deathmatch etc) to keep it going like COD4, I've cancelled my preorder for now.

Yes SFIV is that good. I was actually really surprised at how much fun it is, I'm getting to grips with the 360 pad, sometimes fluffing moves with it when it gets a bit too hectic, but god it's fun. Online seems good as you can select various criteria for matches, quality of connection being one of them. Some people are VERY good at it though.

It took me about six goes to beat Seth on medium - he just kicks off and goes mental, it's great! People with throw special moves I found tricky, but it's good as it forced me to really alter my play and actually made me better overall. It's pretty amazing.

My mate and I played about 20 games on the trot of just Ryu vs Ken and only stopped because I was about to pass out. Haven't even delved into the other characters yet.
ricflair on 23 Feb '09
I am going to buy this happily, if it is just resident evil 4 with improved graphics then great, sure the demo sucked but i still have faith, not a day one purchase as short on cash atm but there is gonna be a shortage of great games coming out in the summer like there always is. So ill buy it then. Yeh it may be seven hours (on normal) but im gonna play it on hard at night and hope there is still some horror left.
alano0031 on 23 Feb '09
Errrr i don`t see anyone taking a dig at resi 4,if anything i see people singing praises of resi 4 and worry after what they`ve seen (and played)of resi5

Of course I meant Resi 5... anything bad said about Resi 4 is obvious Heresy... Rolling Eyes
JimiTheSaint on 23 Feb '09
Resi 4 was a hugely playable game- but it's several years old now; people were expecting an onwards and upwards progression after the giant leap (Backwards/Forwards/Sideways/whatever you felt about the game's changes, they were a giant leap SOMEWHERE.) that was RE4. What we're left with instead is a game with a featureless control system that restricts rather than rewards the player by miring you to one spot while in any combat situation; (Including the new and 'should have been' dynamic combat sections with enemies literally coming from all sides.)control maps lifted from Gears 2 only without some of the lovely freedom of movement features that makes that game such a treat to play; forgettable boss encounters without literally any tension, atmosphere or Resident Evil feel.

It should be pointed out of course that all of RE4's best moments were always when you were alone- we all complained and were bored by Ashley's accompanying sections- Capcom didn't sense the pattern, or worse- they seen said pattern, drew over it, pretended it wasn't there, gave us a zoom on boobs feature on the controls and made us a sidekick with a gun who's such a liability that if you were to attempt to take out Life insurance as Chris Redfield, they'd advise you to dump her or shoot her before even considering it.

Seven hours is about as long as Resident Evil, 2 and 3 were each- problem though. That was on PSOne.....in the ninties.....on Compact Disc, not DVD or Blu-Ray. Code Veronica was on a standard DVD, and guess what? 10+ hours long. Outbreak 2 had online; 20+ Hours long. RE4 was 10+ hours long if you had the balls not to play it on easy mode the first time. If this count is true, then it'll be literally days before speed running records are posted. Who knows, I may rent the game and join them- for I'm not buying the garbage.
MuramasaEdge on 23 Feb '09
I am going to buy this happily, if it is just resident evil 4 with improved graphics then great, sure the demo sucked but i still have faith, not a day one purchase as short on cash atm but there is gonna be a shortage of great games coming out in the summer like there always is. So ill buy it then. Yeh it may be seven hours (on normal) but im gonna play it on hard at night and hope there is still some horror left.

It is nothing like RE4 with improved graphics. If you play the demo then you will soon realise that it pales in comparison to RE4 (especially compared to the Wii version).
leefear1 on 23 Feb '09
I am going to buy this happily, if it is just resident evil 4 with improved graphics then great, sure the demo sucked but i still have faith, not a day one purchase as short on cash atm but there is gonna be a shortage of great games coming out in the summer like there always is. So ill buy it then. Yeh it may be seven hours (on normal) but im gonna play it on hard at night and hope there is still some horror left.

It is nothing like RE4 with improved graphics. If you play the demo then you will soon realise that it pales in comparison to RE4 (especially compared to the Wii version).

Not to seem difficult, but in what way?
I loved Resi 4, and I wholeheartedly feel that 5 is EXACTLY just Resi 4 with better graphics and a worst setting.
_Marty_ on 23 Feb '09
I am going to buy this happily, if it is just resident evil 4 with improved graphics then great, sure the demo sucked but i still have faith, not a day one purchase as short on cash atm but there is gonna be a shortage of great games coming out in the summer like there always is. So ill buy it then. Yeh it may be seven hours (on normal) but im gonna play it on hard at night and hope there is still some horror left.

It is nothing like RE4 with improved graphics. If you play the demo then you will soon realise that it pales in comparison to RE4 (especially compared to the Wii version).

Yeah, I agree. I didn't get the "Resi 4 with improved graphics feel". Resi 4 (for me at least) retained the Resident Evil pace. It had bursts of runnin' 'n' gunnin' (or walkin', stoppin' 'n' gunnin', if you like) but there was still that survival horror feel of exploring, puzzle solving and things jumping out at you. From the demo of this, it just felt like wading through zombies and looking for ammo. Confused
Random Hangman on 23 Feb '09
I am going to buy this happily, if it is just resident evil 4 with improved graphics then great, sure the demo sucked but i still have faith, not a day one purchase as short on cash atm but there is gonna be a shortage of great games coming out in the summer like there always is. So ill buy it then. Yeh it may be seven hours (on normal) but im gonna play it on hard at night and hope there is still some horror left.

It is nothing like RE4 with improved graphics. If you play the demo then you will soon realise that it pales in comparison to RE4 (especially compared to the Wii version).

Not to seem difficult, but in what way?
I loved Resi 4, and I wholeheartedly feel that 5 is EXACTLY just Resi 4 with better graphics and a worst setting.

The controls feel more clunky than RE4 plus there is a partner too. However mostly I am refering to RE4 Wii as the controls were sublime, making the game even better than it was on Gamecube. Going back to the old controls is like stepping back a generation. Graphics are not the only way games can improve.
leefear1 on 23 Feb '09
The controls feel more clunky than RE4 plus there is a partner too. However mostly I am refering to RE4 Wii as the controls were sublime, making the game even better than it was on Gamecube. Going back to the old controls is like stepping back a generation. Graphics are not the only way games can improve.

Did you play Dead Space?
I really feel that part of that 'old control' feel comes from having played that.
And as I said in a previous post, if they patch Dead Space controls into Resi 5 it will IMMEDIATELY see an enourmous improvment.
_Marty_ on 23 Feb '09
The controls feel more clunky than RE4 plus there is a partner too. However mostly I am refering to RE4 Wii as the controls were sublime, making the game even better than it was on Gamecube. Going back to the old controls is like stepping back a generation. Graphics are not the only way games can improve.

Did you play Dead Space?
I really feel that part of that 'old control' feel comes from having played that.
And as I said in a previous post, if they patch Dead Space controls into Resi 5 it will IMMEDIATELY see an enourmous improvment.
it would certainly get me interested in it again. Dead Space feels more like a proper evolution of Resident Evil, unlike 5 which just feels like it did(barring control scheme) in Resi 1. this having to stand still to shoot is just pish. it's supposed to add to the tension? more like add to the frustration. you try facing a few necromorphs with only 7 plasma shots and tell me that ain't more tense than anything Resi has done in the past 10 years

just finished Dead Space last week and am about to try run through again using only the plasma cutter. after that i'll try impossible mode. i have heard there's a cheat to get the military suit right at the start of impossible mode which would help a bit. plus it has that stormtrooper look about it which is great.
ensabahnur on 23 Feb '09
The controls feel more clunky than RE4 plus there is a partner too. However mostly I am refering to RE4 Wii as the controls were sublime, making the game even better than it was on Gamecube. Going back to the old controls is like stepping back a generation. Graphics are not the only way games can improve.

Did you play Dead Space?
I really feel that part of that 'old control' feel comes from having played that.
And as I said in a previous post, if they patch Dead Space controls into Resi 5 it will IMMEDIATELY see an enourmous improvment.

I have not played dead space yet, but if they need to patch controls in to make an improvement then it shows how poor the controls are already. As I said, once you have played RE4 on the Wii it is difficult to go back to the old joypad controls without feeling you have gone back a generation. The Wiis Motion control comes in for a lot of stick but RE4 shows how good they can be when done right. I would rather have worse graphics but better controls than the other way around. I would have loved to see RE5 on the Wii but after downloading the 360 demo as good as it is graphically I am not impressed with the controls. At the end of the day games should be developed for the console which best suits them, RE is clearly better suited to the wiis controls, however something like Dead Rising is better suited to powerful hardware as the wii can't pull off the sense of panic caused by hundreds of zombies surrounding you.
leefear1 on 23 Feb '09
it's hard to judge this with only the demo to go by but I have to say, if I had had a demo of resi 4 i would have played it to bits. as one of the biggest resi fans i havent even finished this demo, that has to say something Confused i still play resi 4 and still gawp at the quality of the graphics, even by todays standards they are outstanding. and the way it all moved, the resi 4 engine on the cube/wii was faultless. huge, huge levels and great gameplay/adventuring. i just knew this was going to end up like this. the first ever resi game i'm not too excited about. and like a post above says, to have a second party hanging around just dosnt work in my book. at least Ashley had a skirt on you could look up! what a shame, but i hope we're all wrong and it turns out to be resi 4 all over again (doubt it though).
roger4000 on 23 Feb '09
COD4 was dull?! resi 5 is gonna be much worse then!!!

taking turns each shooting at advancing zombies in coop is gonna be much more fun than the multiplayer modes in COD4... yeah right.

this game is gonna suck... BIG TIME.

carlitos way, haha - "you gonna fuckin die, BIG TIME!!" (no bullets or fuck all)

Yeah the story mode was boring. run through middle eastwern town. hohaw shoot repeat. The characters were stereotypical the setting was boring. nothing interesting.

Resi has never disappointed storywise. Its gonna be more entertaining for me because i'm not a fan of military shooters generally. apart from cod 1-3 and Bad company. Mainly because of an interest in WWII and BAd company was funny and you gave a toss about your squad.

You may of loved COD4 i didn't different strokes an all.

How you enjoying SF IV??? retro is something capcom seem to beable to deliver in spades at the moment.
WHERESMYMONKEY on 23 Feb '09
Why are people complaining about the length of the game? I remember completing the original Resident Evil in about 7 hours. If I remember correctly, if you completed it under 5 hours (or was it 3) you got the rocket launcher and infinite ammo. In fact you could complete most of the Resident Evil games in around 8 hours or less.

People should really stop making such a big deal out of this.
shadowsblaze on 23 Feb '09
Yes in fact in resi 2, one of the ways to get a reward at the end was to finish the game in under 2 hours and only save twice i think....Problem is and always has been with resi 5 is...well...resi 4.

Resi 5 was never going to live up to it, especially with resi 0 team making resi 5. And tbh when people play resi 4 and get at least 10 hours out of it then people want at least the same with a sequel on a next gen console.

Just a few comments to above posts....someone said something about having the balls to play resi anything other than easy mode???? eh, does anyone play games on easy anymore? ive always started on normal mode, not to sound big headed but normal mode has always produced enough of a difficulty for me, and then if i really enjoyed the game like dead space i will play through on hard or impossible mode.

Someone also said capcom are making all the retro games at the minute, or recreating new sequels to play retro....well maybe they should try that with resi...i mean come on, capcom tried and tested SFIV with hardcore fans for months to re-create SFII but why not with resi??? I genuinely feel let down by capcom especially since we havent had a resi with chris redfield since code veronica and now his latest outing is shaping up to be garbage.

OH AND GET RID OF THE STUPID SIDEKICK.
T12AV15 on 23 Feb '09
I'm guessing most of you never played Resi 0.

Well take that, cross it with 4 and you have resi 5. It had a very similar buddies system except no co op.

It was a fun and enjoyable game and i reccommend it to anyone that like classic resi style gameplay with a bit of a twist.

I'm not sure what you are all expecting from resi 5. Its pretty much the same as 4 controls are almost identical style of play is the same. Its resi 4 part 2 as far as i'm concerned.

Its what resi 3 was to 2. A great game mostly overlooked because the episode previous was so good it couldn't possibly step out of its shadow.

The whole running and shooting thing has always been a design choice and something thats been yelled at the design team for years. its been wanted since resi 2. Capcoms responce was to make dino crisis. However i do agree that now the game is a lot more hectic it would be good to finally get rid of it. But it means you can't just run and gun. Something i know alot of gamers have gotten far to used to.

All i'm saying is that you should sit down and put thoughts of resi 4 out of your head and give it a chance based on its own merits.
WHERESMYMONKEY on 24 Feb '09
I'm guessing most of you never played Resi 0.

Well take that, cross it with 4 and you have resi 5. It had a very similar buddies system except no co op.

Not sure I would say it was similar. You didn't have to 'babysit' your partner in 0, plus you could swap between them whenever you wished.
However, that aside, Resi 0 wasn't held in high regard either - certainly from my perspective, it was in the weaker lot of Resi games, along with 3.

I'm not sure what you are all expecting from resi 5. Its pretty much the same as 4 controls are almost identical style of play is the same. Its resi 4 part 2 as far as i'm concerned.

I do agree with this. While I have gone on reord saying that the controls felt naff, that was more down to me having recently played through (the infinitely better controlled) Dead Space - as far as I'm concerned, the controls for Resi 5 are nigh on identical to 4, and certainly similar enough for them to not be a surprise.

The whole running and shooting thing has always been a design choice and something thats been yelled at the design team for years. its been wanted since resi 2. Capcoms responce was to make dino crisis. However i do agree that now the game is a lot more hectic it would be good to finally get rid of it. But it means you can't just run and gun. Something i know alot of gamers have gotten far to used to.

I for one don't want running and shooting. But what about slowly creeping forward with your gun drawn? You can't tell me that wouldn't be useful... And it would also stop the obvious comparisons to Gears of War etc...
_Marty_ on 24 Feb '09
Why are people complaining about the length of the game? I remember completing the original Resident Evil in about 7 hours. If I remember correctly, if you completed it under 5 hours (or was it 3) you got the rocket launcher and infinite ammo. In fact you could complete most of the Resident Evil games in around 8 hours or less.

Yes, in the ninties. On compact disc. This is current gen we're talking about. If we could get the same gametime from consoles with less power, less memory and storage solutions less space then surely the games these days can be a bit longer, rather than being decidedly short affairs. We're paying £30-£45 for the privilidge, and rather than getting bigger, grander and more epic in scale, they're just looking better. It's lazy and irresponsable. It's the 'Old EA' school of game design.
MuramasaEdge on 24 Feb '09
dead space was barely 8 hours, didn't moan about that did we?
i played the entire game about 5 times through and enjoyed every second of it. what does that make it? 40+ hours in total?

which brings me on to RE5. maybe it can be completed in 7 and a half hours, but then again i probably spent an hour on just the demo alone. i played it through at least 5 times.

the length of one run through doesn't dictate anything. i'm still very excited about this game. i mean it is resident evil after all. that latest viral episode 4 and the 3 minute trailer made me erect.
Sinthetic on 24 Feb '09
Might be because Dead Space was an interesting and intelligent spin on Survival Horror that actually managed to go through periods of gameplay while allowing you to think, and absorb the atmosphere without grabbing your balls, screaming 'MANLYYYYY!!!' and shotgunning another 40 zombies just to clear a single loaded map. The enemies were genuinely challenging in Dead Space, the atmosphere was tense as it was thick, the weaponry, far from making you look like an action hero were functional, but not so overpowered that it broke the game (Anyone remember the fully upgraded Riot Gun in RE4? Same enemies people.) it was a game that said 'Yes, there's action in here, but we want you to be a part of the atmosphere, part of the lore and part of the game' rather than this cold and shallow atmosphereless money spinner.


Maybe, but how many other co-op horror games can you even think of, let alone ones that refute your claim that co-op detracts from the fear

I need to be perfectly clear on this. Resident Evil Outbreak 2 and Left 4 Dead are excellent examples (Outbreak 2 WAS at least.) of Horror games where the Co-Op doesn't detract from the experience and infact enhances it. It is not Co-Op by definition that is at fault in Resident Evil; and allow me to explain; the point about it is that Resident Evil 5s Co-Op combined with the gameplay and the gameplay's flaws moreso have created said problem. Resident Evil by tradition is a solitary experience, full of atmosphere and tension, but the balance of the game itself, rather than the mode of play, coupled by the awful AI means that the partner is both a liability and a sentry gun in Singleplayer, and an imbalance in co-op. Of course, the demo may just have been one of the most terrible put together demos of all time, but it still doesn't excuse the controls, lack of freedom of movement and general copy-past attitude of a four year old game. Co-operative gameplay is fantastic when it's done right. In RE5, it feels tacked on, but at the same time, they try to make it intrinsic to the experience. This is my objection.

At the end of the day, Treyarch got COD5 out the door after a year of COD4 being out; why did it take four years to make Resident Evil 4.5:Lazy Edition?
MuramasaEdge on 24 Feb '09
Seriously? Have you all just ignored the blurred imagery in those so-called screens? The guy lied. He received the three chapter review copy like everyone else. Why the HELL would Capcom send an unofficial mag the full game?

Come one guys, every other credible source says 15-20 hours. Use some common sense!
Maiafay on 25 Feb '09
Ok, so capcom may have exaggerated the truth a bit concerning the time taken to complete, it took me about 8 hour on the hardest mode to complete. But this isn't what was the problem with the game. The main problem i found was how slow the aiming was, it takes longer because of time aiming. If people want to complain about the length of the game then how about, DONT RUSH IT? You can easily get 10 hours gameplay if you take your time.
Gothicguytom on 7 Jun '09
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