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Star Ocean: The Last Hope

Interview: CVG speaks to Square producer Yoshinori Yamagishi
With its UK release recently pinned for June, Square Enix's other gorgeous RPG, Star Ocean: The Last Hope, is finally almost upon us.

CVG took a drive down to historic Greenwich in London yesterday to go hands-on with an English-language version of the game and chat with the game's producer, Yoshinori Yamagishi.

The Last Hope's the fastest selling 360 game in japan - is this a sign of the console finally having been accepted?

Yoshinori Yamagishi:
Obviously, the success at the moment is limited to Japan and I've heard it has recorded the highest ever sales records over there. But I believe that whatever the platform, that is thanks to the fans that have been waiting for the latest Star Ocean game.

Why was the 360 chosen as the platform for such a traditional Japanese-style RPG?

Yamagishi:
The reason why we chose this platform is because 360 offered the specs for this type of game first amongst the current-gen consoles. Xbox was out first, so we went with that.

What makes Star Ocean stand out from the many other traditional RPGs out there?

Yamagishi:
The main difference is that this game has completely real-time battles, as opposed to games like Dragon Quest and Final Fantasy in which you have to enter commands and battles aren't completely done in real time.

How do you think the RPG genre will evolve as a whole in the coming years, and how will the rise of MMO's effect that?

Yamagishi:
Generally speaking, when we look at the broader picture - at worldwide RPG gamers - I would expect that there will be a shift from the common RPG towards more action-orientated RPGs, like FPS-style RPGs.

Do you mean games like Fallout 3?

Yamagishi:
You might consider Star Ocean and Fallout to be different types of games, but the main thing about an RPG is that a lot of emphasis is placed on the storyline.

Our game, along with a lot of RPGs made in Europe and America, has got a really action-focused element to it, so we expect it will appeal to western gamers as well.

Square puts out a fairly astonishing number of RPGs from a range of franchises. How does the company as a whole ensure that its own products don't have a negative effect on each other? Are there development criteria in place?

Yamagishi:
When it comes to the actual release of products, obviously we have to make sure that there aren't any clashes. So there are strategies in place. This is good for the gamers too - nobody would like to have two of their favourite games release on the same date. So we try to reduce the financial burden on our fans.

But when we come to develop games it's not really something we're concerned about. We just make what we want to make.

The differing tastes of Japan and the West is a focal point for new RPGs. Final fantasy is very Japanese in style - why has it made it so big in the west where other traditional J-RPGs have failed?

Yamagishi:
I'm not part of the FF team so I can't say in detail, but my personal view is that FF has a really magnificent storyline and beautiful visuals. I guess this is something every RPG fan wants. It's not just with games - it's the same in films and everything else. FF has those key elements, and it's universal, and that's why I think it does so well across Europe.

How are you expecting Star Ocean to do in the west?

Yamagishi:
I haven't any exact figures in mind, but if it does anywhere near as good as any FF title, I'll be pleased. It's my motto to set my targets quite high.

As you said, story is a focal point for RPGs. Do you think games can ever be as good as films or books as a narrative art form?

Yamagishi:
As opposed to films, books and TV, as a medium it is more of a challenge to produce a game in order to tell a story. In TV, film and theatre, the creator has control over how he gives the story to the viewer - it's easier to control the emotions and feelings expected from the viewer.

But in our case we always have to think about how players might react to each depiction of a character or storyline, and that's the part we can't predict. Nevertheless we have to make these predictions to a certain degree, and incorporate this into our work. So it's more of a challenge, and we have to make games that resonate people's feelings. This requires a really high degree of technique, and in that way we are not quite as lucky as TV and film producers.

I've been talking about this hurdle we have to jump over, with the interactive elements [of gaming]. But if we manage to get over this hurdle, then I regard videogames as a greater medium to provide people with deep emotional and exciting experiences.

Do you think that having to read reams of text is something that puts many gamers off RPGs?

Yamagishi:
In Star Ocean and recent Final Fantasy works, dialogue is mostly conveyed in real-time event scenes rather than display text. Yes, there's a lot of text when you're wandering around towns and whatnot, but if we were to do those conversations in cinematics gamers may be put off by that, because you have to speak to people to gather a lot of information.

There's talk of Japanese gaming being in decline, and the growing importance of the western market. Japanese developers have started to consider the tastes of the west far more. Do you think the Japanese way of games development is under threat?

Yamagishi:
There was once a time when the very Japanese games were very popular outside of Japan, so Japan was comfortably leading the gaming world. But now that time is over, and as creators we shouldn't stick to making games that are very traditionally Japanese. We should consider what the world wants when we make a new game.

computerandvideogames.com
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Read all 4 commentsPost a Comment
Nice, so Star Ocean IV will go to PS3 eventually, or they may not bother if the sales aren't that good. It's a spiral of doom!

I don't want Japanese games to become more western to be honest although I'd like to see them released sooner with more marketing, but may be we just have to accept that FPSs(and WRPGs nowadays) are what most people want.

I think as long as the companies profit and the games are enjoyable it doesn't matter what platform they're on, but they're better if they're multiplatform, I don't care if the graphics have to be downgraded or anything because more people should get the chance to enjoy the games.

Looking forward to the game any how.
SpoonyRedMage on 5 Mar '09
Anyone else get a really strong sense of "Mass Effect" when they saw this screen?

Not that I'd complain - I love ME. I like the idea of realtime action-based combat in a JRPG, but I'd like to know more about exactly how realtime it is. Because MMO battles are theoretically realtime but still use turns and rolls.
Dajmin on 5 Mar '09
How about asking will they patch the game so it will stop freezing on us? I love the game would love to keep on playing it in 1080p and not have the game freeze up on me.
mwong12 on 6 Mar '09
i'm just waiting for a time when the UK dont have to wait months for a game after the U.S

i have many friends on my XBL list playing this and its killing me

this isnt what i want a friends list for

release it at the same time,so the U.S would have to wait...so what,no one cares when we have to wait
metallicorphan on 19 Mar '09
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