The co-founder of LittleBigPlanet developer Media Molecule says the studio is taking the game in a new direction and that it's "really ****ing cool."
Recalling a recent brainstorming session, Alex Evans said that, "at a certain point, we're like, 'We're gonna just take a character, we're just gonna try this direction.'
"It's a quite interesting thing because it was like a magnet. Everyone sort of [joined in] on that thing, then I suddenly saw these people kind of going, 'Oh my god, far from being tired of LBP, I suddenly see this untapped potential.
"And in ways that hopefully will still be fresh so when it comes back, people won't be like, 'Yeah, they just exploited that thing, and it's really ****ing obvious that they would do that.' I think LBP is in their future, and hopefully in surprising ways," he told Gamasutra.
The report also states that Evans was talking about something other than the recently announced LBP game for PSP.
We've played LBP to death and we're still playing it but could definitely do with some new large-scale content, as opposed to just new user-created levels and costumes. What would you like to see?
I'd like to see more original non-existing-IP-based story modes. I know the original story levels are really just an excuse to go nuts, but the design on them was amazingly clever.
Basing stuff on a franchise is cute and clever, but it does limit the scope somewhat.
One of my biggest desires though is running water. You could use it to move objects around, create waterfalls to spin wheels, reach different heights. Nightmare to program in a believable way though.
played this 4 30 mins got bored, have not touched it since . I'm I missing something ???
Yeah, imagination and a spell checker.
Not sure there is anything wrong with his spelling there Marko, perhaps a grammar check and a basic grasp of how to formulate a sentence, but spelling seems spot on to me.
I like the idea of water, especially as it could make your little sack person heavy and change the dynamics of its physics. Or a big carrot, you can never have enough massive vegetables.
There's 2 types of people who don't like LBP: People who don't like physics-based puzzles and people with no soul.
Oh, and the hidden third type are the people who come into threads about games they don't like just to complain that they don't like them.
It's the ingenious use of real-world objects like sponge and wood in the play-world environments. Using simple stuff to make complex things happen. If you don't get it, fair enough, but you don't need to waste space telling the world about it when it doesn't relate to the article.
The inclusion of water in LBP would be brilliant. So many more possibilities for levels, and many more physics based puzzles too. Just would make me sad to see sackboy drown
the guy who came up with LBP water is a genius in somany ways. and the whole concept of LBP would turn from like... Virtuos mission MGS3-> Snake Eater MGS3... EPIC. just think, little sackboy swimming, and when you fwail his arms the water actually splashes the other sack folk... but if they wanted a real approach, sackboys could only swim in it for reasonable amount of time, bacause there getting heavier, and clumpier, and little bubble doors, where water can't go through, but objects can... and floating obsticals, and doing cirtain objects of the game to get in a boat, or moving platform, or just a bunch of small platforms, floating, or even the spunge soaking up some of the water, to make it wade-able. maybe a spurt, to make a form of propultion for your sackperson/objcts. maybe a flowing river, where, you can lay a net, and catch prize bubbles! maybe even a drown sitch, where the creator can select weather the water will drown your sackboy, and within how much time! change the waters colour to green, turn drown on, make it 2 seconds, and there you have it! an acid bath! like that fella on the old recycle adverts said, 'The possailitys are ENDLESS'
I too disliked LBP for the first 30mins or so, and thought it was vastly over rated, but after the opening few levels you really start to appreciate how complex and rewarding the game mechanics and levels are - there are a few duff ones. It certainly isnt a pick up and play game at first, you have to immerse yourself in it, almost persevere through the early levels -which really aren't challenging and pretty boring but it brings with it its rewards. Pretty soon your thinking about that last goody to collect and how to create your own masterpeices. I think those that don't get it just havent given it enough time. It is the ultimate modern platformer and brings back the gameplay once only placed in Mario.
I think some things i'd like to see are some kind of fuse to use in the levels. Something about hitting a button and watching a fuse burn down to a big load of explosives just sounds rele special.
Also some better physics on the materials such as the rubber material. If i make a big ball of rubberand drop it from a height i expect it to bounce not just fal like a sack of bricks onto the floor. some ripples and bouncing would look nice.
yeh and sorry to sound so old fashioned but when did saying stuff like f**king become cool!!! crude and offensive yeah, but cool no! dont they realise that a big % of the LBP users are kids!!!
I had to laugh at all the nit picky comments.... LBP is like marmite, you either like it or don't, I for one will be watching very closely to see what MM do with this solid title.
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