EA has landed a deal with Crytek to publish Crysis 2. According to the release, Crytek is building Crysis 2 on the dev's multiplatform CryEngine 3 for Xbox 360, PS3 and PC.
"The development of Crysis 2 marks a major stepping stone for our studio," said Crytek boss, Cevat Yerli. "This is not only the next game in the Crysis franchise, it's the first title we are developing for consoles and the first title being built on CryEngine 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event."
David DeMartini, top guy at EA Partners, returned the high five with, "Nothing speaks more to the success of the EA Partners program than when a studio the caliber of Crytek continues to work with us. Crytek is already one of the elite PC development studios in the world and we are excited to have the opportunity to partner with them in bringing their award-winning technology and gameplay to more platforms and a wider audience with Crysis 2."
I've never played Crysis, but I'm excited about this. It's hard to ignore the enthusiasm from the fans of the original. With the engine now working on all major formats, I assume it won't be long before it's used for other games.
Well done Crytek, they have seen the light and future of video game sales. 360 and PS3 versions will undoubedly sell more than PC versions due to the sickening levels of piracy of PC games.
Another nail in the coffin of pc gaming but a lifeline for Crytek to give them a sustainable future.
Since the story will require it to have those stupid aliens it's going to be rubbish anyway.
MAXIMUM FAIL.
Is Crysis not worth playing? I've always wanted to try it out.
The first 2/3rds are excellent, but then the story brings in these crap aliens and it turns rubbish. If Crysis 2 is a straight sequel then the aliens are going to be in from the start.
Can't believe PC bashing has started already. I love them far more than any console I've ever owned but each to their own as far as I'm concerned.
Bah! I'm still bloody bitter about that turd of a shiny DVD case of "Crysis" sitting on my PC games shelf that I'm too afraid to put in my PC DVD drive after it rendered a previous DVD drive inoperable. It vexes me greatly that I paid good money for that p.o.s and I can't run it unless I'm willing to risk the overall functionality of my PC. Guess which recently announced sequel at E3 I won't be buying?
Bah! I'm still bloody bitter about that turd of a shiny DVD case of "Crysis" sitting on my PC games shelf that I'm too afraid to put in my PC DVD drive after it rendered a previous DVD drive inoperable. It vexes me greatly that I paid good money for that p.o.s and I can't run it unless I'm willing to risk the overall functionality of my PC. Guess which recently announced sequel at E3 I won't be buying?
and there you have it, number one reason why I don't do PC gaming.
People that do do PC gaming actually scare me, their knowledge of architecture is worrryingly good. Although I wouldn't want to be stuck with one at a party.
Cool news. I'll look forward to seeing what the console version looks like.
Keep up the good work, CVG.
Waiting for the 360 conference with quiet excitement. I am expecting MS to have the loudest E3 showing in terms of new stuff. I reckon they have been saving lots of news for E3. The cads!....
Hope Ninty show some big titles as well.
As for Sony, I feel like I already know the bulk of their announcements. Who knows?
ooooo, this is going to make the PC fanboys maaaaad!
They will definitely say that they have the superior version, that's for sure
"We've had HD for years and years...blah blah blah". It's always the same
Half Life, Crysis, C&C, Battlefield...the list of reasons to own a PC for gaming grows thin.
its all personal preference really, i prefer my PC to my 360, i only usually buy a 360 game if my PC cant play a game or its exclusive. the PC version will look the best though even if its simply down the higher levels of anti aliasing and anisotropic filtering.
Cool news. I'll look forward to seeing what the console version looks like.
Keep up the good work, CVG.
Waiting for the 360 conference with quiet excitement. I am expecting MS to have the loudest E3 showing in terms of new stuff. I reckon they have been saving lots of news for E3. The cads!....
Hope Ninty show some big titles as well.
As for Sony, I feel like I already know the bulk of their announcements. Who knows?
I feel pretty much the same, although I think Sony will have a couple of big announcements we know nothing about. I just hope it's stuff that will be available before next years E3!
Cool news. I'll look forward to seeing what the console version looks like.
Keep up the good work, CVG.
Waiting for the 360 conference with quiet excitement. I am expecting MS to have the loudest E3 showing in terms of new stuff. I reckon they have been saving lots of news for E3. The cads!....
Hope Ninty show some big titles as well.
As for Sony, I feel like I already know the bulk of their announcements. Who knows?
Hopefully all companies will have a lot more to show, hell maybe even Alan Coma sorry I mean Wake will make an appearance at last. Either MSoft have kept a lot under wraps or they basically have nothing to show time will tell.
Most people seem to be equating PC gaming to anti-piracy software, and that's not really fair. It's the only way developers have to try and protect their product, you can't blame them for trying.
Nothing has ever been as bad for PC gaming as Starforce was, and I think SecuROM has a bad name off the back of that. For the most part it works fine; the only time you have problems with it is if you try to alter it or use the software in an abnormal way.
Limited activations shouldn't matter if they restore each time you uninstall. I've got age-old games kicking around I haven't installed more than 3 or 4 times.
EA are using Steam these days, which is a good move, although it can be bypassed pretty easily for single player games.
But think about it. If you can come up with a good way of getting revenue without p**sing off the install base, suggest it to them - you could make a fortune.
this is will a sad announcement for all pc gamers. this means that the next crysis will be watered down for the consoles and won't be as beautiful and well built as the previous ones. its much better when its made for the pc, to run on pc and not a platform port game.
it will also mean that pc gamers can no longer brag about the beauty of crysis over the console games
Seriously, stop bashing the PC, I think they should make the PC version with CryEngine 2 and the console version with CryEngine3, then us graphics hungry PC gamers can go fapfapfap with our Ł39523234234 computers with the brilliance of CryeEngine2 and you console cheapskates can go drool over your little D-pads with the literally "dumbed down" CryEngine3(or 1.5 because it isn't as good as version 2)
this is will a sad announcement for all pc gamers. this means that the next crysis will be watered down for the consoles and won't be as beautiful and well built as the previous ones. its much better when its made for the pc, to run on pc and not a platform port game.
it will also mean that pc gamers can no longer brag about the beauty of crysis over the console games
If the engine is scaleable then it shouldn't be a problem really.
Seriously, stop bashing the PC, I think they should make the PC version with CryEngine 2 and the console version with CryEngine3, then us graphics hungry PC gamers can go fapfapfap with our Ł39523234234 computers with the brilliance of CryeEngine2 and you console cheapskates can go drool over your little D-pads with the literally "dumbed down" CryEngine3(or 1.5 because it isn't as good as version 2)
Why exactly does CryEngine 3 need to be "inferior" to CryEngine 2 simply because it's been designed with multiplatform titles in mind?
The game developers can simply disable/dial down certain engine features for the console ports, just as the developers of countless other multiplatform games have done. Compare PC versions of Oblivion, Fallout 3, BioShock, FarCry 2 etc with settings maxed out to their console counterparts.
2560x1600 with full anti-aliasing alone looks greatly superior to 1080p console games, many of which seem to have no AA at all.
Well done Crytek, they have seen the light and future of video game sales. 360 and PS3 versions will undoubedly sell more than PC versions due to the sickening levels of piracy of PC games.
Another nail in the coffin of pc gaming but a lifeline for Crytek to give them a sustainable future.
And yet the research indicates otherwise:
"PC Gaming Alliance research indicates desktop game sales rose 18 percent worldwide last year; installed base stands at 228 million. According to the PCGA's 2008 Horizon's Report, PC gaming software saw revenues reach $12.7 billion in 2008 which is a rise of $1.9 billion, or nearly 18 percent.
Overall, the study found that the PC software and hardware market stood at $68 billion in 2008, with the PCGA saying that number is expected to balloon to $143 billion by 2013.
More than 42 million PC desktops and 31 million notebooks capable of playing games were shipped during the year. This figure is expected to grow to 59 million and 118 million, in five years. Gaming-capable PCs and notebooks were also estimated to be about 228 million during the year, and the PCGA estimated the 2013 installed base will grow to 600 million."
Most people seem to be equating PC gaming to anti-piracy software, and that's not really fair. It's the only way developers have to try and protect their product, you can't blame them for trying.
Nothing has ever been as bad for PC gaming as Starforce was, and I think SecuROM has a bad name off the back of that. For the most part it works fine; the only time you have problems with it is if you try to alter it or use the software in an abnormal way.
Limited activations shouldn't matter if they restore each time you uninstall. I've got age-old games kicking around I haven't installed more than 3 or 4 times.
EA are using Steam these days, which is a good move, although it can be bypassed pretty easily for single player games.
But think about it. If you can come up with a good way of getting revenue without p**sing off the install base, suggest it to them - you could make a fortune.
I most certainly can blame publishers and developers for *how* they try and protect their IP! I'm not opposed to the principle of trying to protect it; it's their (ineffective,) methods that do more harm to the paying customers than the pirates that I adamantly oppose.
As for SecuROM I've had problems with it twice to the point that two separate DVD players ceased to function, and I wasn't using any strange software nor trying to tinker with the games. What can we conclude from that? That any claims that it's only "dubious attempts at cracking, etc." is a complete pile of rubbish.
I do agree with you on the limited activations though. If they were automatically reclaimed when a game was uninstalled, *and* if there was some way to reclaim an activation from the publisher if the hard drive dies, then I'd be willing to support that.
Steam is just another form of DRM control since I then have to rely on Valve always being around, and willing, to keep a particular game's server(s) up and running. Given that MS shut down it's music servers and left paying customers stranded, and in light of the fact that MS is much bigger and has more funds than Valve, why should I trust Valve not to go the same route at some point? Furthermore, a person may not always have access to the internet (ex. you switch providers and have to wait X amount of weeks for them to get their act together, or you move to a new place, or you live in an area with limited or no coverage, etc). Sure, companies are free to go the path of Steam but they risk loosing the vast majority of the global population as potential clients since the vast majority of the global population does not have steady access to a working internet connection.
Well done Crytek, they have seen the light and future of video game sales. 360 and PS3 versions will undoubedly sell more than PC versions due to the sickening levels of piracy of PC games.
Another nail in the coffin of pc gaming but a lifeline for Crytek to give them a sustainable future.
And yet the research indicates otherwise:
"PC Gaming Alliance research indicates desktop game sales rose 18 percent worldwide last year; installed base stands at 228 million. According to the PCGA's 2008 Horizon's Report, PC gaming software saw revenues reach $12.7 billion in 2008 which is a rise of $1.9 billion, or nearly 18 percent.
Overall, the study found that the PC software and hardware market stood at $68 billion in 2008, with the PCGA saying that number is expected to balloon to $143 billion by 2013.
More than 42 million PC desktops and 31 million notebooks capable of playing games were shipped during the year. This figure is expected to grow to 59 million and 118 million, in five years. Gaming-capable PCs and notebooks were also estimated to be about 228 million during the year, and the PCGA estimated the 2013 installed base will grow to 600 million."
http://www.fudzilla.com/content/view/13936/1/
So how come the top selling PC game isn't even in the top forty all format chart?
And just because a computer can play minesweeper that doesn't make it a games machine.
And look at how tha major publishers are supporting the PC as a format, how many titles are now console lead rather than PC exclusive(as they would have been 3-5 years ago)?
Counting advertising revenue in with your sales figures, as the "PC Gaming Alliance" do is just spinning the facts to suite themselves.
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