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Tales of Vesperia Review

Packed with pipe-puffing pooches...
Statto alert: Vesperia is actually the tenth 'flagship' title (there are even more spin-offs) in the Tales series, a role-playing monster that curries almost as much favour in the Land of Levelling Up as Dragon Quest and Final Fantasy. Arguably the most 'Japanese' of all JPRGs, this latest entry has finally found its way over here after nearly a year on shelves in the States. Seeing as 360 seems to be a fly-tipping sanc-tuary for mediocre role-players, should Namco really have bothered?

After a moment's pause, we'd have to say a firm (and camp) 'absolutely!' - especially since it's evident Vesperia has benefitted from some uncommonly good localisation. Granted, the dialogue is a touch twee, while lots of the jokes tend to inspire snorts of derision (though any Carry On fans will doubtlessly appreciate the reams of unintentionally hilarious innuendo), but it's not wholly without wit - especially from the cynical maw of genuinely likeable, can't-be-arsed hero Yuri. The slow-burning narrative is also a cut above the usual moralising, quasi-philosophical pap, resounding with a million times more subtlety and intelligence than peers like Star Ocean: The Last Hope.

Even the voice acting is universally decent, making the reams of dialogue far less painful than they traditionally have any right to be. The cutesy, Eternal Sonata school of visual design also inspires the occasional 'ooh' of appreciation, even if this sort-of-cel-shaded eye candy isn't quite as heart-achingly gorgeous as its phenomenally intricate rival. Needless to say, the characters are all a little Anime-androgynous for our likings, but then it works within the context of the series.

Plot and presentation aren't Vesperia's only selling points, of course; get into a scrape and the Tales series' individuality in the combat stakes becomes apparent. Battles take place in real-time rather than being turn-based, and you're granted certain amounts of freedom within the confines of the pre-designated arena. Special 'arte' attacks - many of which are learned in the midst of combat as you gain in proficiency - are integrated into the usual 'open this item menu and select that recovery elixir' structure. In the main though, the system proves durable - especially when you've a party of four going at it against swarms of venomous fungi, devil dogs and massive mantises. Vesperia also likes its combat gauges, so learning when to hoard and when to unleash your devastating 'Burst Artes' (sounds painful) while in 'Over Limit' mode is a must. As you level up, it becomes possible to chain Artes, and even perform satisfying one-hit fatality moves.

The option to turn on semi-automatic and even fully-auto combat saves having to do the legwork against lesser foes, but we'd recommend switching to manual for some of the difficulty-spiked boss encounters, where HP gauges suddenly, infuriatingly rocket up from the hundreds into the tens of thousands. Learn to alter party strategies with the D-pad too. Pretty soon you'll have swordsmith extraordinaire Yuri leading the charge, dog-with-a-pipe Repede biting some arse, bowman Raven letting loose his arrow from afar with sexy princess-turned-healer Estelle shoring up the troupe from the rear. Take that, pesky Eggbear! There's also a pleasing amount of depth to be found should you delve into the equipment screens; you can even collect recipes and ingredients to cook your own power-up snacks.

Aside from that, Vesperia is pretty much as you'd expect: roaming ugly world maps; dodging irksome spawned baddies who always seem to be able to move faster than you; helping out innocent unfortunates and defeating oddball, cross-dressing antagonists (who never seem to hold a candle to FFVI's flagship JRPG psycho Kefka). It's all very by-the-numbers, yet executed almost flawlessly - the mark of a game with a very firm grasp of its audience, and absolutely no inclination to pursue or pleasure anyone who might not be a Tales acolyte.

Like stablemate Eternal Sonata, there's something so humble about Tales of Vesperia that only the coldest of hearts would fail to thaw just a bit at its ragtag bunch of heroes. It's not quite as good as Sonata - and we've little doubt that FFXIII will smash Vesperia's girly face off - but if you're into JPRGs this'll be right up your easily-pleased alley. Besides, where else can you play as a pipe-smoking dog?

Xbox World 360 Magazine
// Overview
Verdict
The series' next gen debut plays it safe, but will doubtless charm the pants off fans.
Uppers
  Great looking scenery
  Solid plot, decent scrapping
Downers
  Dated, dated, dated
// Screenshots
// Interactive
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Read all 11 commentsPost a Comment
Going by the demo, I agree with this review. Fun title, but I prefer my RPG's to have a lot more darkness about them.
Black Mantis on 25 Jun '09
Could 360 world actually get someone who likes JRPGs and not just Final bloody Fantasy to review them.

I'm gonna instantly add 2 points to the score because i've never played a bad tales of game and these guys are unnecessarily harsh.

The review they did of Star Ocean says it all really the games a master piece but because its fantasyesque in a sci fi setting. its obviously s**t becasue the guy can't get his feeble little mind around it.

I'm guessing vesperia got a better rating because he didn't have tothink so much during battles.

Go back to running and gunning you retards.
WHERESMYMONKEY on 25 Jun '09
Is somebody going to actually release a decent JRPG this gen?
Mark240473 on 25 Jun '09
A bit harsh Monkey! Can't speak for the latest one but Star Ocean: Till the end of time on PS2 was an absolute bore fest! As was infinite Undsicovery... as was Last Remnant... oh dear. Why do I keep buying these JRPG's? Maybe I'm hunting for the next FF7 or Skies of Arcadia.

Never played these Tales of games- they look horrendously cute for my tastes- but I'm willing to try this one in my never ending quest.

@Mark: Lost Odeyssey (spelling- again), easily the besy JRPG this gen... but it isn't perfect. Get's a good 7.5/10 from me though.
MrPirtniw on 25 Jun '09
Is somebody going to actually release a decent JRPG this gen?

Persona 4.


Ok, it's on last gen console, but came out this gen Laughing
Vyvrtka on 25 Jun '09
I enjoy playing a JRPG over the summer game drought. Ive finished Eternal Sonata and Lost Odyssey and liked them both. I normally wait til you can pick them up cheap.

Since I hate Namco will probably do the same with this, Il share my opinion with you guys some time next year probably.
roland82 on 25 Jun '09
i'd probably have to say the review was not bad at all but the final score contradicted all the praise it got. Now i am sure most people wont even read the review and just look at the score which is a shame.

and dated is seriously a downer? would they give tht to a halo game?????????
Sleepaphobic on 25 Jun '09
Is somebody going to actually release a decent JRPG this gen?

Well that really depends on personal preference on what you think makes a decent JRPG. Personally I have enjoyed some of the JRPG's this gen although there have been a couple of stinkers too.
lonewolf2002 on 26 Jun '09
i like star ocean 4 on xbox360. will this be a good game for me? battle seem to be smiliar.
zanza on 26 Jun '09
Is somebody going to actually release a decent JRPG this gen?

Depends on your definition of 'decent' of course, but i really enjoyed Lost Odyssey. It had in my opinion, one of the most rounded collection of characters since the Gamecube's Tales Of Symphonia - i'd defo recommend it.

I've been looking forward to Vesparia since it was announced, and it's review, despite the writer seemingly getting the score mixed up with a PS3 shooter sans multiplayer, doesn't dampen my enthusiasm.
Akumas_Muse on 26 Jun '09
fantasyesque

Laughing
voodoo341 on 26 Jun '09
Read all 11 commentsPost a Comment
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