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Assassin's Creed II: Play as a boy

Own a house, speak into the future and control various stages of Ezio's assassin life...
New Assassin's Creed II details have emerged, including news that players will control new protagonist Ezio in various stages of his life.

Speaking in the latest Edge Magazine (on sale tomorrow and in subscriber's hands now), Creative director Patrice Desilets says that visiting the 15th Century assassin's life at different ages - from baby to 45-year old - is one way Ubisoft's addressing the original game's flaws - namely, variety.

"Assassins' one major flaw was the fact that we revealed the entire game structure early on and never changed it," Desilets told Edge. "After one hour you knew there are nine targets, and those nine targets will be divided into nine districts. We never broke that pattern. This time we said no. This is Ezio, and Ezio has a life and needs a link from one mission to the next."

The second game starts with futuristic hero Desmond inheriting his ancestor's free-running skills, before using them to escape from Abstergo's compound.

Desmond and new mate Lucy flee to a secret resistance compound where waiting for them is the upgraded Animus 2.0 - Ubisoft's explanation for the sequel's new technical abilities, such as the ability for characters to communicate with Desmond during a flashback.

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After briefly controlling the new-born Ezio, players quickly jump forward to a boisterous 17-year-old. The young man's opening mission acts as a tutorial of sorts, with playground scuffles helping you reacquaint with the game's combat system, says Edge.

With more years on Ezio's belt of course comes added responsibility, and players will even inherit their own family villa, says Edge. Upon first sight it's a wreck, but Ezio can invest money to boosts the city's economy and generate a regular income.

The sequel's new structure is in attempt to tackle the original's repetition, says Desilets, who goes on to name Zelda, Mario and Grand Theft Auto as influence for the new structure.

For the full preview, pick up issue 207 of Edge magazine. Why not have it delivered to your front door too?

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// Interactive
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Read all 4 commentsPost a Comment
I like the fact they admit the originals flaws, some devs are stubborn and wont admit anything wrong with their games, but these devs will and we will probably get a better result because of it.
SoLiDsNaKE** on 28 Sep '09
A spoiler alert would have been helpful. Now I know exactly what happens to desmond at the beginning. Cheers.
sonic_uk on 28 Sep '09
sonic_uk

my reaction was pretty much the exact opposite of yours by the sound of it. My face lit up when I heard you get to free run as desmond. lol, to each his own I guess, huh.
RandyChimp on 29 Sep '09
So you play as a baby, then relive certain points in your childhood up to adulthood.

Sounds a bit like Fallout 3's beginning.
freds1 on 2 Oct '09
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