The CV of an ex-Eurocom animator has outed a possible N64 remake for Wii, "GoldenEye 2010"
The CV, which belongs to one Craig Peck, says the ex-Eurocom man worked as an animator "on Activision's James Bond series for the Nintendo Wii", before joining L.A. Noire developer Team Bondi.
Peck's job on the mysterious GoldenEye game apparently involved "key frame animation, the preparation and clean-up of motion capture data, prop animation, in-game cut-scene animation, scene layout, and camera animation."
It should be noted that the next Bond game is actually in development at Bizarre Creations, with Eurocom having ported Treyarch's Quantum of Solace to Wii last year.
Didn't EA try this whole GoldenEye revival a few years ago? We've left a message with Activision.
I still have my N64 with 4 working controllers. I can still play this whenever I want. It is rather dated now though although it is still incredibly fun playing it 4 players on the complex level.
Here's hoping it's not some cruel trick, where it turns out it's a port of GoldenEye: Rogue Agent.
Thats probably most likely or another sequel/prequel based on it using the same GoldenEye name, I doubt there will ever be a remake of the N64 classic.
Yeah, Nintendo sticks its bottom lip out like a petulent child and refuses to let the actual original developers release a lovingly crafted redux of the original on a solid FPS platform, at a budget XBLA price, only to go on and release a bastardisation of the licence produced by a third party developer on a system that's marginally better than the N64 at handling this sort of game...
don't think Nintendo are the reason we're not seeing Goldeneye on XBLA - why would we be getting Perfect Dark remake if that was the case.
I'd say it's more down to the Bond license no longer belonging to Rare.
http://en.wikipedia.org/wiki/GoldenEye_007#Ports
On January 7, 2008, Xbox Evolved confirmed the existence of GoldenEye 007 on Xbox Live Arcade. On January 11, 2008, 1UP.com reported that a GoldenEye port (as opposed to a remake) had been in development at Rare for several months, but stated that the title would not be released on the Xbox Live Arcade since "Microsoft and Nintendo couldn't agree on the financial side of things."
How is the Wii only marginally better than the N64 at handling an FPS? What a load of rubbish. Clearly the Wii is significantly stronger than the PS2 and is thus far, far superior in power to the N64.
And your dream that the original developer working on the XBL version is just that: a dream. Most of the team have left Rare I should imagine. One of the leads has just completed Bonsai Barber on WiiWare, for example.
I'm sure it would be nice for everyone to play a groundbreaking game again, but to be honest it has dated quite a lot.
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