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Virtua Cop Review

Patrick McCarthy

If you're at all familiar with Virtua Cop, it will almost certainly be because you're one of those types who visit arcades, push loud-mouthed children out of the way and put all your beer money (or curry money or child maintenance or whatever) into the machines. You will also almost certainly be aware that Virtua Cop has been more or less superseded by another shooting game called Time Crisis, which has something to do with a frustrated watchmaker going berserk in the streets of Gstaad with an automatic pistol. (Something like that, anyway. We don't really pay a lot of attention to the plots.)



Hot new arcade game hits PC shock... well...

Time Crisis was the the first game that actually lets you duck when you're being shot at. Virtua Cop doesn't have any of that. Time Crisis lets you hide behind handily placed large objects, pop up to redecorate the walls of whatever shop in Gstaad High Street you happen to be in with blood and offal rather than chocolate and clocks, and duck out of sight again, tittering to yourself. (Until you pop up at the wrong moment.) Virtua Cop is a straightforward Operation Wolf or Terminator2-style blast. So what we're saying is that although it may at first seem pretty swish to get an arcade thing like this on the pc, don't get too carried away. Because a) it's not exactly up to the minute in the arcade world, and b) we've seen this sort of thing before.



The virtua bit

Alright, so technically it's better than the older games mentioned. The 'Virtua' bit seems to come about because you 'move' through the area in which you're blasting merrily away at everything, climbing slag heaps or riding escalators as you shoot. (You do this automatically, in a game-on-rails style, and the people pop up conveniently as you get to certain pre-set places.) And the other advancement is that the people you're shooting are polygonal rather then sprite-based, and that they react differently according to where they're shot. They slump over if you get them in the knees, clutch their wrist if you get them in the arm, or grunt and start supporting Millwall if you get them in the head.



The cop bit

As far as the cop bit goes, it's all very fast-paced and action packed. More John Woo than policing as British Bobbies would know it: there's little or no chance to push anti-ring road protestors under bulldozers, shout through the letterboxes of dead pensioners or run down schoolchildren in a high-speed car chase and walk away free. It's 'bang, bang you're dead', from start to finish. Probably much as you'd expect from a shoot 'em up, of course...



The review bit

As far as the conversion goes, it's pretty well done - if you have a P133 or above. The recommended minimum spec, according to Sega, is a P90 with 8Mb RAM. Bollocks, it is. On a P90 with 64Mb, it ran like a snail with arthritis. It was unplayably slow. Even on a P166, there are times when the screen doesn't pan as quickly as you'd like to show the people shooting at you. So be warned.

To be fair, the control system works surprisingly well: left click on the mouse to shoot, double right-click to re-load. To allow for a bit of mouse judder, you can adjust the sensitivity of the mouse aiming, allowing you to be a little wilder in your aiming and still get away with a hit. The downside is that you can also accidentally shoot the hostages when aiming at the mobster who's using them as a human shield.

As a game you'd stick 50p into in the arcade (actually, it's probably more like Ł2, these days), it's alright, if you can't get onto Time Crisis. But you wouldn't want to pay 40 quid for it and play it over and over again. For a start, it's not that long a game. Put it on easy, put the continutes up to 9, and even the most ham-fisted person should be able to get through the game in one go - about half an hour's playing time. I did it even though I was shooting all the hostages as a point of principle. I know, we shouldn't moan about the length of a game if they put it on easy, but there are a lot better players of this sort of game than me, and presumably they could do the same thing on the Normal setting. Even if you have the machine to run it, it's just not worth the money.

PC Zone Magazine
// Overview
Verdict
I'd play it. But I wouldn't pay money for it.
// Interactive
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