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Johnny Bazookatone Review

Pile of platforming poo
Johnny Bazookatone is a rawk star, and his prize guitar thang has been stolen by an evil magician, hell-bent on destroying music as we know it. And as if that isn't enough, he's also kidnapped the most famous rock and roll stars in the world. Like, no way, dude. Unfortuantely, L Diablo hasn't managed to kidnap Johnny Bazooka, hence the reason for this platform adventure. So, Johnny must fight for his right to rock the world with his musical pals. Which means rescuing them. Which means three hundred hours of the most boring platform action ever invented. It's not that there's anything wrong with this idea as such, it's more that the way it has been put together is absolutely dreadful. All of the sprites are really blurry and fuzzy and they're not much fun to look at either. Plus, there doesn't seem to be any detail on the characters and they're all on the dark side. Kind of excusable on a 16-bit machine, but how on earth did this happen on the Playstation? Surely the programmers could have made Johnny B a bit bigger too? No? Oh well. Still, this wouldn't be too awful if the rest of the game was packed with sumptuous backdrops and thumb-blistering gameplay. But it isn't. Sad.

computerandvideogames.com
// Overview
Verdict
Bunging twenty sprites on screen and allowing them to wander around in a random manner does not a good game make. And when you consider that most people would rather play the original Sonic game than this, you have to wonder whether it's worth a look in at all.
// Interactive
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