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Silent Hill 2: Director's Cut Review

The stifled groans, the strange wet hacking sounds, the screams of despair. Must be Anthony Holden reviewing a new survival horror game

Things are grim. Here you are, stuck in this godforsaken, nightmarish town, inhabited only by hideous, misshapen fiends and a few fellow unfortunates whose souls are just as lost and tortured as your own. You're only here because your wife sent you a note, inviting you back to meet her at your favourite holiday spot, Silent Hill. This despite the fact that Mary passed away three long years ago.

Are you dreaming? Insane? Or are you also dead, a walking apparition, wandering the byways of hell?

Anything is possible, as you inch down a typically dim and grimy corridor, part of a tortuous network of cramped, waterlogged passageways deep under Silent Hill's man-made lake. On the walls, a papier-mâché plasterwork of old newspapers, filthy and yellowed with age. Nothing unusual there - this whole place is caked with refuse, muck and human viscera. You're more concerned about that thing out there in the darkness - you can hear its heavy, relentless scraping, and you only have a handful of shotgun shells left. But as you get closer, you notice something strange. In the faint light of your pocket torch, you think you can just make out the date... Wait, no, it can't be. How the...? You stumble backwards as your mind reels in horror and confusion. These are today's newspapers!

BRING THE FEAR
OK, so out of context it might sound a little cheesy, but go with me on this one: this is a truly chilling moment in one of the most unsettling and horrific games ever created. You may have given up on so-called scary games because of their consistent lameness, but it's time to reconsider, because either I'm getting old and my nerves are shot, or Silent Hill 2 is some creepy-ass, blood-curdling shit.

For those who haven't been following its ups and downs, third-person horror blockbuster Silent Hill 2 first appeared on the PS2 more than a year ago, where it was heaped with praise by all who braved its dark recesses. More recently, an enhanced version appeared on the Xbox, shortly to be followed by this, near identical PC version. The main difference of the so-called Director's Cut is the addition of a new chapter of macabre action, this time played as the mysterious Mary-look-alike Maria, rather than the guilt-racked James Sunderland.

And despite its travels, the game has arrived on PC in amazingly good shape - you're looking at a certified rock solid conversion job. Beyond that though, Silent Hill 2 is just a damn fine game. Boasting superbly detailed visuals, an incredibly oppressive, tension-packed atmosphere and some of the most impressive use of sound ever in a computer game, this is horror adventuring at its most accomplished.

TALES OF THE UNKNOWN
It's also completely impenetrable. The plot is a vague and twisting thing, the reasons behind the horrors of Silent Hill only vaguely hinted at through your journey into the depths of silent Hell. And it's all the more creepy for it. Played alone, with the lights out and late at night, the game creates an enveloping fog of terror and apprehension that exploits all of our most primal fears. Fear of the dark, fear of the unknown, fear of wobbly, slimy, acid-spitting demons from hell.

Outside, the fog is literal, as you can't see from one side of the street to the other through the swirling, shifting mist. Inside, whether in an insane asylum, filthy apartment building or abandoned prison, the shadows jump and cavort wildly as your torch swings to and fro, the deliberately restrictive camera angles deciding when you'll see what awaits in the gloom. And in this unbearably tense, skin-crawling context, the smallest thing can indeed send your mind reeling. You might walk into a room that is inexplicably upturned, with doors on the ceiling and fluorescent strips flickering inappropriately on the wall. You might be trapped in a frozen elevator when the sound of a sinister game show will suddenly burst forth from your broken radio, starring you as lead contestant. If a horror game is to be judged primarily on how scary it is, then Silent Hill 2 comes off brilliantly.

TROUBLED CHILDHOOD
And to be honest, why shouldn't it? To me, fear has always seemed like a fairly easy emotion to conjure. It's not one of those tricky ones that require proper characters and empathy and narrative build-up. It's a perfectly simple, primitive thing. Cinema mastered the art years ago, but it's taken an amazingly long time for games to put it all together. The Resident Evil series has always relied largely on cheap shock tactics. Dino Crisis was about as terrifying as a bloodied finger in a joke-store matchbox. The first Silent Hill was a step in the right direction, certainly, but as far as I'm concerned this is the first survival horror game where it all truly comes together. It may not quite be The Shining, but it's a damn sight more unnerving than the likes of Scream 6.

On the downside, anyone hoping for something fundamentally new in the gameplay can forget it. The basic style hasn't changed one iota from the now-standard formula. Rotational control system? Check. Simple collect-and-combine puzzle system? Check. Recurring, invincible nemesis? Check. Minimal ammo, countless keys to find, a lot of back and forth taking items from place to place? Check, check and check.

And to be honest, if you've already enjoyed the game on PS2, the extra chapter is no reason to rush out and buy the Director's Cut. While it's just as good as the rest of the game, it's a mere slip of a thing with less than two hours of gameplay.

All that aside, this is still the finest survival horror game money can buy. If you can forgive the quirks of the genre, and you like your games with a side order of sheer terror, it's absolutely essential.

PC Zone Magazine
// Overview
Verdict
Truly disturbing; the best survival horror game on the PC
Uppers
  It's brown pants time
  Deeply atmospheric
  Superb visuals and an all-round top notch conversion
Downers
  Same old clunky combat system
  Some weak puzzles
// Screenshots
// Interactive
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// Screenshots
PreviousNext4 / 29 Screenshots
// The many lives of James Sunderland
Another firmly established tradition in the survival horror genre is to have multiple endings to the plotline, each casting the events of the game into a different light (though the action usually remains much the same). Silent Hill 2 does not disappoint, with a total of 4 'official' endings and at least two unlockable joke endings. Some of these are pretty bizarre and certainly worth a gander, though as in all such cases we have to wonder how many people are going to bother.

Indeed, how many people get to the end of a game and are overjoyed to find out that they have to play it all over again to properly complete the experience? Certainly not I, especially when it's a hellish, nerve-racking experience like Silent Hill 2. In fact, it can be a bit of a slap in the face when you find out that you've given your all to a game for 12 hours or more only to find out that you've been rewarded with the crap ending, where instead of riding off with the girl and restoring the world to happiness, the girl is hideously maimed, your dog is run over and you join a monastery to live out the rest of your days in hair-shirted abstinence. Great. Stick your multiple endings, give me one brilliant one and we'll all be happy.
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