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Dragon's Dogma: 'We're not sure how the world is going to accept turn-based RPGs from now on'
PS3 360 Hiroyuki Kobayashi talks us through Capcom's unheralded but very classy open-world RPG... 11
Black Ops 2 interview: 'We're not just iterating, we're innovating on every front'
PC PS3 360 Mark Lamia on Treyarch's near-future sequel 6
Ghost Recon Online: 'We're looking forward to seeing what we can do on Wii U'
PC WiiU Ubisoft's Theo Sanders on putting Ghost Recon online... 3
UEFA Euro 2012: 'DLC was the right choice for the fans'
PS3 360 Lead producer says the FIFA 12 add-on offers value and convenience for existing users 18
Transformers: Fall of Cybertron: 'We're aiming for a Batman: Arkham Asylum-like reception'
PS3 360 Game director has big ambitions for High Moon's upcoming licensed sequel... 10
Ubisoft's First Lady: Jade Raymond on building Ubisoft Toronto
PC PS3 WiiU 360 Assassin's Creed producer reveals the secret to forming the ultimate studio... "beer on tap" 13
The Witcher 2 'it's about pushing the limit again and again'
PC 360 Lead level artist Marek Ziemak on creating the epic RPG 1
Borderlands 2: 'Solo players don't like jackasses messing with their story'
PC PS3 360 Gearbox on balancing co-op in its shooter sequel 5
Aliens Colonial Marines interview: 'Wii U will be one of the best looking versions of the game'
PC PS3 360 Gearbox on multiplayer, horror and next-gen... 24
Assassin's Creed 3 interview: 'Everyone was British in those days... there was no America yet'
PC PS3 WiiU 360 Ubisoft's lead writer on (not) rewriting history... 11
Crytek interview: 'We don't want to be the company that just does sci-fi shooters'
iph PC PS3 WiiU 360 Crysis dev on Warface, mobile and a secret shooter... 12
Heroes of Ruin 3DS: "Making a Square RPG is extremely nerve-racking"
3DS Producer Tim Schwalk chats about role-playing nerves and virtual unicycles 1
Blizzard on Mists of Pandaria: 'We wouldn't hesitate to do a tablet version'
PC Paul Sams on World of Warcraft's future and developing for consoles...
Hitman: Absolution - 'A big part of the game is a moral personal journey for 47'
PC PS3 360 IO Interactive's Christian Elverdam answers some quickfire questions... 3
Devil, angel, pioneer: The truth behind Devil May Cry's unlikely saviour
PS3 360 Ninja Theory's Tameem Antoniades takes on the internet... 5
Epic's Mark Rein: 'Triple-A gaming is what we're about - we need platforms to empower that'
iph PC PS3 Vita WiiU 360 Gears of War dev on Unreal Engine 4 and the future of gaming... 8
Hironobu Sakaguchi: The father of Final Fantasy on reinventing the RPG
WII "We tried to make The Last Story feel like being on a rollercoaster..." 8
Call of Duty Elite: 'We're continually developing new features'
PC PS3 360 Activision gives us a progress report four months after the online service's launch 11
Medal of Honor Warfighter: 'Authenticity is everything for us... it sets us apart'
PC PS3 360 EA on Frostbite 2, new multiplayer and Battlefield 11
Resident Evil: Operation Raccoon City - 'We're not remaking Resident Evil 2'
PC PS3 360 Slant Six lead producer Peter Doidge-Harrison on the Resident Evil spin-off 9
Halo 4: 'We're definitely not making Mirror's Edge in the Halo universe'
360 343 on the risks and responsibility of making Halo 8
BioShock Infinite: 'Heavy Hitters bosses will add variety, strategy to combat'
PC PS3 360 Ken Levine talks to us about the wider role the game's new adversaries will play 3
The Secret World: 'Our timeline covers several million years'
PC Funcom's lead designer on MMO's ending and how long it takes to finish 3
Prototype 2: 'Going from hero to antagonist is something we'd never seen'
PS3 360 Radical Entertainment's Matt Armstrong goes on a power trip... 7



