Hey there, long time reader, first time poster (thats even sadder to type than to say aloud).
I'm currently doing my dissertation, which is on video game movie adaptations, most specifically why they suck such giant monkey balls.
I want to include a section discussing the issues of story within gaming, or the lack thereof. I keep remembering a Devil's Advocate column written by I think Kieran Gillen. The column focused on how story was the least important aspect in making a good game. I was wondering if anyone knew where I could find the article, or if it might be posted online, as I'd like to go over it and possibly include it as a reference.
Any help would be greatly appreciated, cheers muchly.
Ugh, tried to send this via pm, but the forum kept timing out (CVG...I am disappoint )
Let's see if THIS works;
Quote:
Hiya
Afraid I've only been reading PCG for just over a year (though I am now a devoted subscriber) so my collection doesn't go back far enough for the Devil's Advocate you're after.
However, I came across a couple of possibly tangentially related related DA's around the wider theme of game narratives that may be of interest/useful background reading and certainly with implications for the future of game-to-movie adaptations. In issue 200 (May 09) the subject of sprawling, non-linear game worlds and issue 205 (October 09) on the subject of game endings, in the context of procedurally generated gaming vs "one-shot" games with a definite ending.
Apologies if this is all useless/stuff you're already well aware of, just didn't want to feel completely unhelpful for being a n00b.
So, apologies if you get that here AND spammed to your inbox half a dozen times :/
On another tangentially related note, I do vaguely recall those rogues at PCG on a podcast many months ago alluding to an "upcoming article" on game-to-movie adaptations in response to an eager query from a blameless young maiden via Twitter. Fie on them, for their suggestive intonations proved empty _________________ "We do not see things as they are. We see them as we are." - Talmud
"Far better to have a mind opened by wonder than one closed by arbitrary beliefs." -Shapiro
I want to include a section discussing the issues of story within gaming, or the lack thereof. I keep remembering a Devil's Advocate column written by I think Kieran Gillen. The column focused on how story was the least important aspect in making a good game. I was wondering if anyone knew where I could find the article, or if it might be posted online, as I'd like to go over it and possibly include it as a reference.
The May 2008 issue (187) has a Devil's Advocate subtitled "Story must die. It's in the way of tomorrow" by Alec Meer. Perhaps this is the one you seek?
I'll keep flicking through my back issues though, and see if there are any others on similar themes in the recent past.
pcg_tim wrote:
We wrote the article.
It was s**t.
We canned it.
Straight to the point, I like it.
<edit> MattKing: Another potential:
Christmas 2006 issue (169) - "Story gets a raw deal these days, yet it's the games that use it that have a future" - Richard Cobbet
<edit 2> I think I may have just found the one you were actually thinking of:
August 2007 issue (177) - "Let me tell you a story: Forget about stories" - Kieron Gillen
Right it's late, so that's as far as I'm prepared to dig for now, hope this helps.
'ppreciate the candour, Mr E. _________________ "We do not see things as they are. We see them as we are." - Talmud
"Far better to have a mind opened by wonder than one closed by arbitrary beliefs." -Shapiro
Ugh, tried to send this via pm, but the forum kept timing out (CVG...I am disappoint )
Let's see if THIS works;
Quote:
Hiya
Afraid I've only been reading PCG for just over a year (though I am now a devoted subscriber) so my collection doesn't go back far enough for the Devil's Advocate you're after.
However, I came across a couple of possibly tangentially related related DA's around the wider theme of game narratives that may be of interest/useful background reading and certainly with implications for the future of game-to-movie adaptations. In issue 200 (May 09) the subject of sprawling, non-linear game worlds and issue 205 (October 09) on the subject of game endings, in the context of procedurally generated gaming vs "one-shot" games with a definite ending.
Apologies if this is all useless/stuff you're already well aware of, just didn't want to feel completely unhelpful for being a n00b.
So, apologies if you get that here AND spammed to your inbox half a dozen times :/
On another tangentially related note, I do vaguely recall those rogues at PCG on a podcast many months ago alluding to an "upcoming article" on game-to-movie adaptations in response to an eager query from a blameless young maiden via Twitter. Fie on them, for their suggestive intonations proved empty
Hey you never, know maybe my dissertation will prove so intelligent and awesome (which it may well be), it will have the possibility of being printed.
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