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DriveClub

DriveClub

Format(s)
PlayStation 4
Publisher
Sony Computer Entertainment
Developer
Evolution Studios
Genre
Racing / Driving

Screenshots

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  • The PlayStation Plus version of DriveClub contains 10 cars and one country (India), containing 5 tracks with a total of 11 distinct layouts. Rustchynsky tells us he objects to it being called a demo, however.

"I think anyone who calls it a demo is definitely underselling the experience," he explained. "You've got full multiplayer and you've got part of the single-player: you can go into Single Event and set it up with any car and track available in the PS Plus edition. You can join a club, create a club, set challenges, it's a feature-complete version of the game ultimately. You can even unlock all the trophies, including the Platinum, and play through it as a normal player would."

He went on to confirm to CVG that the full game features 50 cars and five countries, offering a total of 25 tracks with a total of 55 layouts. This essentially means the Plus version is exactly one-fifth the size of the full game.
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  • We suggested to Rustchynsky that given the nature of the internet, comparisons to Forza 5 will be inevitable, especially since Microsoft's game runs at 60 frames per second compared to DriveClub's 30.

"We're prepared for it because I think we made the right decision overall," he replied. "I mean, you can see the lengths we've gone to to really capture every little detail, from the almost microscopic to the huge vistas and volumetric clouds, stuff like that. Then you've got the cars: they're all a million-plus polygons in-race. And all this is backed up with full dynamic lighting, social integration, unmatched audio and handling which we feels has hit that sweet spot between simulation and arcade: it's both accessible and deep. And every little thing had to take up some of that processing time.

"I don't think we've made any compromises either. We spent a huge amount of time making sure the latency between your input and what happens on screen, and the tactile response you get from that isn't compromised by choosing 30 frames so I feel we've made the right choice."
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  • Car interiors have been designed with a significant dedication to detail
  • Sony also wants the game to be accessible from tablets and smartphones
  • A key objective for Drive Club is to make the first-person viewpoint more fun to play
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  • Matt Southern revealed Drive Club for the first time at the New York PlayStation Meeting in February
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