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CVG

F-Zero GX

Format(s)
Nintendo Gamecube
Publisher
Nintendo
Developer
Nintendo
Genre
Racing / Driving

Screenshots

  • F-Zero GX Screenshot
  • The first 'proper' sequel came blazing onto the Nintendo 64 with a host of features, including eye-bleeding 60fps races with 30 cars on-screen at the same time. What it lacked in graphical detail it more than made up for in speed.
  • Blissfully unaware that its Virtual Boy was set to be a disaster, Nintendo had a team working on an F-Zero sequel. It was a little different to the previous game in that it allowed players to fly up and down as well as left and right, meaning the vehicles may have been from F-Zero but the game would have felt more like a Starfox racer.
  • The first F-Zero used the SNES's mode 7 sprite scaling features to create the illusion of hovercar zooming across a 3D track. In reality the car was completely motionless and the player was actually controlling the track - one big flat texture - by moving and rotating it underneath.
  • A second game based on the F-Zero GP Legends anime, Climax was never released outside of Japan. It's a shame, because it's easily the best-looking of the SNES-type games, and its track creator would have been a treat.
  • Nintendo's Wii U launch title featured a mini-game based on F-Zero in which the GamePad is tilted to steer a toy Blue Falcon past a series of obstacles. It's not quite as entertaining as 'proper' F-Zero games but it does at least let you pull funny faces while you play, as our own Chris Scullion is demonstrating in this screenshot.
  • As well as the GameCube version, Sega and Amusement Visiion released a simultaneous arcade version. Players could insert their GameCube memory cards into AX and use their save data on the arcade version, leading most to surmise that AX was simply running off GameCube hardware. Sure enough, a recently discovered hack revealed that the full version of AX was actually on the GX disc all along.
  • A three-way deal between Nintendo, Sega and Namco saw Nintendo's IP placed in the hands of third-party development studios. While Namco got to grips with Mario Kart and Star Fox, Sega's Amusement Vision released the best of the bunch. GameCube title F-Zero GX remains a favourite to this day and still looks hugely impressive a decade on.
  • "It's as powerful as a SNES!" boasted Nintendo when it released its Game Boy Advance handheld. To prove it, the system launched with Maximum Velocity, another mode 7 racer that not only matched its 16-bit console predecessor in terms of speed, but maybe even looked a little better.
  • The Satellaview add-on allowed SNES owners in Japan to connect online and download new games. The two BS F-Zero Grand Prix games were actually the planned F-Zero sequel split into two, offering new courses but very little change in gameplay.
  • The second GBA F-Zero once again goes with SNES-style graphics, but adds features from the GameCube game such as side attacks and a story mode. It's based on an anime of the same name.
  • F-Zero GX Screenshot